Full notes
Full TITANKIN: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
TITANKIN: Prologue changes
TITANKIN Prologue 2.0 Patch Notes
-The 29 Country Update-
Somehow, TITANKIN has been played across 29 countries around the world since its release in 2021! I never dreamt it would travel this far outside of Canada, but here we are with players on every continent.
While hard at work on the next title-I was doing upgrades to the current engine, so I figured what better way to show thanks than to back-port some enhancements into TITANKIN Prologue.
This is very much a 2.0 patch, with completely refined visuals, fully animated enemies, new cutscenes, slicker UI, and plenty of improvements under the hood.
This does come with some cost- your old save files will no longer be viable, however I promise the new adventure is worth it.
Thanks again to each and every one of you who are on this journey with us, whether you’re new to TITANKIN or have been here all along.
If you’re a fellow patch note enthusiast, continue on to discover all that’s changed in this 2.0 patch for TITANKIN Prologue.
Please enjoy the game, we’re looking forward to revealing the next reason to party in the near future.
- FER
TLDR Patch Notes for TITANKIN PROLOGUE 2.0
- Graphical update and overhaul across the entire game - Brand new dialogue portraits for the main cast - Updated graphical UI in menus, battles, and dialogue
- Enemies are now fully animated in battles - Party members get beefed up battle animations - New battle UI layout for faster inputs - Cursor added for clearer selection process in all menus - Added functionality to Skip Cutscenes - All cutscenes updated with new animation and camera movement - Story refreshed with new dialogue & additional cutscenes - Dialogue UI+Font updated for a more comfortable cutscene experience. - Skill balance and enemy behaviour slightly more favourable toward the player - Mostly. Heheh.
FULL PATCH NOTES:
The Big Bois - Enemies are now much livelier in battle, with boatloads animations. Boatloads!! - All dialogue portraits updated, with FAR more emotive faces. No botox here. - Visuals across the board updated, including areas, lighting, characters, portraits, UI… Yeah nearly everything. I got carried away - Skippable Cutscenes are HERE!! Hold CANCEL to terminate the story. Reading’s for losers anyway. - Story refreshed with new dialogue, some additional cutscenes, and 95%* less typos. *No promises - Dialogue UI+Font updated for a more comfortable cutscene experience. For those who DO read. - New battle UI layout for faster inputs, improved readability, no anchovies. - Skill balance and enemy behaviour more favourable toward the player usually
Audio - Boiling pots and Fireplaces no longer suffer in silence - Cyr Falls is full of bass. No not THAT bass, the other bass. - Power Crystal puzzles were given a bit of garlic jazz. - Various updates to sound effects throughout, as well as some balancing of audio levels.
Bugfixes - You may no longer goad the Dobhar-chú into multiple combat - Battle Results no longer display a non-scrolling scroll - Enemies and players now flinch when struck in battle! …weaklings - Re-aligned some map fx’s chakras - Fixed connections between healing items and their special fx - Previously stoic world objects can now be interacted with properly - Eidan now benefits from sleeping in a bed - Eidan no longer calls from the grave when someone else is revived. Sorry Halloweenies
Gameplay Tweaks - Skills slightly more balanced in the player’s favour - Slight changes to
Source
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