In this update9
Full notes
Full Titan Quest II update
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What changed
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
- Server
Titan Quest II changes
Titan Quest II - Early Access Content Update 2 - Hotfix 2 - 0.3.0-public.112621+win.2174
Heroes!
This is a hotfix update that fixes a lot of issues that were reported with the Forge Mastery update. This is our last planned update in 2025. Thanks for your support and we have
more in the cards for 2026!
General
Increased number of full-screen resolution options, beyond the native aspect ratio
Systems running the game without DirectX 12 Ultimate support will now show a more helpful error message instead of Unreal's default message
The game now detects pak files added by mods during startup. Any crashes in games with detected mods will cause the crash reporter to show a "please update or remove mods" message instead of sending the report, as we cannot provide support for third party mods
Masteries
Forge Mastery
We really enjoyed watching you play with the new Mastery and hearing your feedback. It became clear that Bladetrap and Sentry both shipped in a state that was not exactly where they should have been in regards to damage, when using certain Modifier combinations. We have made some minor adjustments to address this via Hotfix.
Blade Trap
Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer
Burnout: 30% -> 20% more Damage
Burnout: 150/200/250% -> 100/175/250% more Activation Speed
Sentry
Strong Start: The bonus Damage is now capped at 20/40/60% more Damage, but more than 10 Activations are still beneficial as the turret then gains the maximum bonus for longer
Burnout: 30% -> 20% more Damage
Burnout: 150/200/250% -> 100/175/250% more Activation Speed
Minion Master
Minion Master: 50% -> 30% more Damage for Summons
Bugfixes
Masteries
Global
- GlobalFixed multiple tooltip errors and inconsistencies across masteries and items
Fixed some modifier description errors in the German translation
Earth
Earth - Earth Enchantment: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
Forge
- Blade Trap/Sentry - MasterworkFixed skill use being blocked in edge cases, like at 31 out of 31 Divine Cores
- Blade TrapFixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.
Chains: Skill now has a clearer description, mentioning the pickup of Divine Cores and Gold in the area (functionality is unchanged)
- Hardened BulwarkFixed modifications of minimum and maximum Bulwark, causing a variety of bugs like potions not working or infinite Divine Cores
- MinefieldFixed the infusions not working for clients in multiplayer. They work now and add the visual appearance to the respective actors.
- Minion MasterFixed effect giving reduced total damage instead of less damage
- Salvager PassiveFixed the buff could stack multiple times on Summons
Tempered Arsenal: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
- Tempered Arsenal - Device Double ActivationFixed Double Activation chance not being displayed correctly
Rogue
Preparation: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
Storm
Fixed Arcane Shielding Passive missing from the Mastery
Storm Nimbus: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
- Cyclone - ThunderstormFixed modifier not dealing any damage
- Cyclone - ThunderstormFixed an issue causing some intervals to be sometimes skipped
- CycloneFixed Duration of all versions being slightly shorter than expected, also leading to fewer damage ticks than expected
Warfare
Battlefield Awareness: In multiplayer, standing in the aura of an ally doesn't block your skill activation anymore
- Battlefield AwarenessFixed Enhanced Resistances, Barrier Preservation, Enhanced Glancing Hits, Enhanced Regeneration, Inspiration, Pierce Retaliation and Vitality Drain not working as an aura
Items
General
Fixed certain weapons being over-represented in loot drops in the early game (Poison Bows, Staves, etc.)
Fixed multiple tooltip errors and inconsistencies across masteries and items
Fixed attack speed text missing in German
Relics & Charms
Relics that don't have any effects can't drop anymore from the Embers shop
Charms that don't have any effects can't drop anymore from the Embers shop
Affixes
Fixed a bug causing the summon activation affix to not be properly applied
Fixed a bug causing the summon affixes to have higher values than intended
Fixed multiple tooltip mistakes
Uniques
Wellspring: Buff now displays a proper icon while active
- WellspringFixed Wellspring not granting the Health Regen depending on the source of the Overload stacks
Enemies and Bosses
Fixed certain enemies (like Bronze Lions & Wild Ones) not being targeted by Forge devices
- SkyllaFixed Skylla sometimes re-entering the arena invisible
UI and Menus
- Loot TooltipFixed stat split not resetting after hovering a potion item
Inspecting a feat in the mastery screen will now correctly set the gamepad cursor to the previous position when pressing back
- Mastery ScreenFixed the True Damage tooltip being missing
- Loading ScreenFixed a bug where the main menu would fail to be loaded properly upon dying during a hardcore run
Fixed tooltips for Projectile Penetration and Armor/Resistance Penetration being mixed up on certain abilities
Audio
Fixed the behavior of certain ability SFX looping indefinitely. (Skylla Companions, Ichthian General)
Updated SFX for Shield Attack
Source
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