HomeGamesUpdatesPricingMethodology
Steam News12 November 20205y ago

0.3.4 Further optimization and some roads fixing

In this update: I optimized rendering a little bit more, around main roads with lampposts and Woodville polygon count should be reduced by 20-30% (probably about 5-10 FPS gain depending on your computer) Road exit after

Full notes

Full Titan Chaser update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Performance
  • Gameplay
changedI optimized rendering a little bit more, around main roads with lampposts and Woodville polygon count should be reduced by 20-30% (probably about 5-10 FPS gain depending on your computer)
addedPavements have been added in various places in Woodville where the road would be in the air above the environment

Titan Chaser changes

changedI optimized rendering a little bit more, around main roads with lampposts and Woodville polygon count should be reduced by 20-30% (probably about 5-10 FPS gain depending on your computer)
addedPavements have been added in various places in Woodville where the road would be in the air above the environment

In this update:

  • I optimized rendering a little bit more, around main roads with lampposts and Woodville polygon count should be reduced by 20-30% (probably about 5-10 FPS gain depending on your computer)

  • Road exit after a main bridge is more visible now and roads are actually connected. I might use this technique for other road connections

  • A few places on the secondary roads where car would stuck sometimes now should be smoother

  • Pavements have been added in various places in Woodville where the road would be in the air above the environment

Source

Steam News / 12 November 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.