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Steam News9 June 201511y ago

UPDATE: Optimization tools, new puzzles

Today's update is actually somewhat exciting! Added per-node and per-input idle time counters, which make it easy to see what percent of time the node or input is sitting idle and could be doing other work.

Full notes

Full TIS-100 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes1 removal
  • Gameplay
addedAdded per-node and per-input idle time counters, which make it easy to see what percent of time the node or input is sitting idle and could be doing other work. This tool should hopefully make it easier to identify and improve bottlenecks in your programs and better optimize for cycle count.
changedAdjusted the story to be less corrupted.
changedAdjusted a bunch of puzzles, including completely replacing the Prime Detector and Scatter Plot Viewer with new puzzles.
removedRemoved memory tiles from the visual sandbox. If you built anything for the old sandbox, you may have to update your programs.

Today's update is actually somewhat exciting!

  • Added per-node and per-input idle time counters, which make it easy to see what percent of time the node or input is sitting idle and could be doing other work. This tool should hopefully make it easier to identify and improve bottlenecks in your programs and better optimize for cycle count.

  • Adjusted the story to be less corrupted.

  • Adjusted a bunch of puzzles, including completely replacing the Prime Detector and Scatter Plot Viewer with new puzzles.

  • Removed memory tiles from the visual sandbox. If you built anything for the old sandbox, you may have to update your programs.

Source

Steam News / 9 June 2015

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