In this update2
Full notes
Full Tiny Train Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Performance
- Maps
Tiny Train Tycoon changes
It's been 10 days since Tiny Train Tycoon was released. Here's a summary of all the significant changes so far, including updates to the demo.
0.9.2
Added notifications when cheats are activated
Added 2 new bushes
0.9.1
Fixed incorrect next/previous object selection order while building
Added an animation to the "Play Game on Random Map" button in the main menu
Removed duplicate notifications about track price and storage availability when rotating tracks
Slightly improved the building mode UX
0.9.0
Changed the city economy: it is no longer possible to transport passengers back and forth infinitely. Trains now have to wait until new passengers want to leave the city. The city's population affects how many people are willing to travel.
Trains now crash if their cargo collides with an obstacle
Cargo on flat cars can now fall off after an impact
Fixed incorrect placement of cloned trains when placed on the map
Added a "Nothing" option to sign settings. Signs can now trigger actions for empty trains
Added a loading screen (game resources are loaded while the game logo is displayed)
The number of passengers willing to travel is now shown in the city window
- Added random map game settingsgame mode (Classic/Sandbox), landscape type, and map generation (enabled/disabled)
Added an option to quit the game to the main menu
Added warnings about losing progress when leaving the game
Added building name tooltips while selecting buildings in Sandbox mode
0.8.5
Added a new building toolbar with a Flip button
Improved map zoom: you can now zoom out much farther to see more of the map
Changed city level rewards: rewards are now granted only every 5 levels (5, 10, 15...)
0.8.4
Added sign names to building menu tooltips
Building menu tooltips now also display the prices of tracks, signs, and decorations
Made minor improvements to the Train Formation window
Added sign descriptions (available via a dedicated button in the sign window)
Demo Changes
0.8.3+
Same changes as the main game
0.8.3 (compared to 0.7.10)
Highlights: Added cities, procedural map generation, and the Economy mode, replacing the previous Sandbox-only gameplay. The game now also features sound effects and music.
Added cities and the City window
Added two new windows: "World" and "Goals". The Goals system is still under development, while the World window displays a list of all cities and industries on the map
Added sound effects and music
Added license information for all music and sound assets to the game files
Added a Music Player window for controlling in-game music
Music track licenses can now be viewed directly in the Music Player
Fixed the position of the Train Formation window
Slightly reduced dust opacity
Updated the intro text
Added an "About" window
Fixed copying the support email address (as of this update, nobody has emailed me yet 😄)
Split the game into Demo and Full versions. The demo will be updated alongside the full game but will contain only one level with a limited economy
Added a start screen
Added a game selection screen
Added credits
Updated the Train Formation window: locomotives now display their stats, while train cars display the cargo types they can carry
Changed the order of locomotives and train cars in the Train Formation window
Some buttons in the train window are now disabled immediately after a train crash
Added procedural generation for cities, industries, and nature
Added new nature objects: trees, bushes, cacti, and rocks
Improved building and city coverage visualization
Added separate Sandbox and Economy modes. In Economy mode, buildings and cities cannot be built, moved, or removed
Changed train notifications: the "maximum speed reached" message is now shown only once after the player starts a train
The Train Formation window now closes automatically when trains are removed from a depot
Added a tooltip explaining the in-game currency (Shahs)
- Added Storageall purchased objects (locomotives, train cars, tracks, decorations, and signs) that are not placed on the map are now stored there. Storage counts are displayed in the building and Train Formation windows. Selling items is not yet available
Added a convenient context menu for crashed trains
Added the ability to immediately place a crashed train back on the tracks
- Added city level rewardseach new city level grants × 1000 Shahs
Changed F5/F6 key bindings
Removed the ability to spawn a random train with F5
Added a purchasing system for locomotives, train cars, tracks, decorations, and signs
Added train operation costs: besides the existing cost per meter traveled, removing each train car from the tracks now costs 10 Shahs (including during train reversal)
Added notifications showing the price and storage availability of the currently selected building object
Added the ability to clone trains already placed on the map (previously this was only possible in depots)
Source
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