Full notes
Full Tiny Throne update
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Repeated intro
Hey everyone!
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
Tiny Throne changes
A new update for the Tiny Throne Demo is live. This one focuses on a major card balance pass, alongside improvements to the economy and overall clarity of the game.
What’s new in this update:
Major card balance pass across multiple cards (actions cost, prices, and values adjusted for better consistency and strategy)
Further adjustments to the starting deck for better balance and synergy
Improved game economy to create smoother progression and decision-making
Fixed region unlock issues
Fixed various graphic asset problems
Improved UI details and in-game information to make mechanics clearer and easier to follow
Why this update was needed:
After the previous update, feedback showed that while the early game felt better, many cards and systems still needed refinement. Some cards were either too strong, too weak, or unclear in their purpose, and the overall economy could feel inconsistent.
This update aims to make card choices more meaningful, improve balance across the board, and make the game easier to read and understand.
Feedback is welcome:
As always, this is still an early demo and things will continue to evolve. If you try this version, I’d love to hear your thoughts, especially on how the card balance and economy feel now, and whether the UI improvements help with clarity.
Thanks again for all the support and feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
