Full notes
Full Tiny Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
The dead have started energizing the land, transforming it and opening up previously locked away areas and potential. Explore a new Biome with many updates and improvements to existing systems.
With the initial release of Tiny Tactics, as players from around the world started playing and experiencing it, a vision of an improved game immerged out of all the feedback received. This update is a step towards that vision. This required some units to be removed, but expect their possible return at some point in a future update. This, and the tweaking of existing units should go a long way to balancing out the experience, reducing randomness and adding more predictability.
New:
New Beach Biome with 12 new levels and 5 new Enemy Types (entrance Somewhere in Summer)
New Class, Aqua
New Unit, Ran
New Talent, Aura Magnet
Height added to levels
New enemy type - Flying units
Updated:
Classes Brawler and Bounty Hunter reworked
Changed Faster Hits to be a tiered talent
Changed Harder Hits to be a tiered talent
Rebalanced existing classes counts which lost units
Added a Remove button to unassign talent points
UI and UI Framework Overhalled
Difficulty setting available from the start
Updated Difficulty scaling. Normal is slightly more accessible, and Nightmare is more challenging
Certain more challenging Level Bonuses updated to require multiple classes
Unit selection improved
Units Updated:
Mirage (Marine, Brawler, Unholy, 2 Range, Visuals and Weapon Reworked)
Inquisitor (Immortal, Knight)
Iconoclast (Aqua, Lancer, Marine, New Ability, 3 Cost)
Qinglong (Mage, Devoted)
Guard (Faster Attack Speed, new visuals)
Vox Guard (Berserker, Resonator, Devoted)
Norai (Mystic, Resonator, Aqua, Attack and Ability Reworked)
Lamashtu (Spectres, Aqua, Charged)
Gunnar (Unholy, Affliction)
Tsunade (Charged, Affliction, Sniper)
Nova (Razor, Bounty Hunter, Charged)
Scilla (Bounty Hunter, Slayer)
Fjordell (Scout, Statue)
Torak-97 (Unholy, Razor, Bounty Hunter)
Shurikan (Champion, Druid, Razor)
Malphas (Champion, Berserker, Spectre)
Ruined Guard (Razor, Slayer, Aqua)
Ruined Knight (Unholy, Knight)
Units Removed:
Dual Seeker
Wanderer
Zhan Shi
Maiden Azul
Jiny Ark
Lapis
Fallen Lux
Fallen Vicar
Dread Necromancer
Death Chital
Griever
Informer
Divine Soldier
Divine Scout
Levels Reworked:
Spring:
Level 01
Level 02 a
Level 02 b
Level 03 b
Level 03 c
Level 04 a
Level 05 b
Summer:
Level 01
Level 05
Level 07 a
Level 07 b
Level 08 a
Autumn
Level 01
Level 02 b
Level 03 a
Winter
Level 05
Desert
Level 01
Ruins
Level 05 b
We really hope this new update breathes light into your experience, and prepares the way for the next update as we work to bring about the best version of Tiny Tactics. Please continue to show your amazing passion with all the feedback you give.
Source
Changelog.gg summarizes and formats this update. How we read updates.
