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Steam News7 August 202511mo ago

Sign Of Life

Hello fellow Tiny Rogues! Steam post image Just to reassure everyone—the next big update is still in development, thanks for your patience! News I must contradict myself from the last FAQ.

In this update2

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Full Tiny Rogues update

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Repeated intro

Hello fellow Tiny Rogues! Steam post image

What changed

0 fixes5 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Store
addedNewsI must contradict myself from the last FAQ. I am glad to announce that: by now Tiny Rogues now has been a 2-man operation for over 1 month. I have finally hired another programmer!
addedNewsIt's been an absolute pleasure having him by my side and ever since him joining, progress on the update has been two-fold !Steam post image
changedNewsEspecially a lot of new visual polish and eye candy will be thanks to his work - make sure to keep an eye open for it. An early example of that are new shaders for visualizing melee attacks, which I had intended to make for years now and never got around to doing so. Previously this was all done via sprite animation, meaning frame by frame. This opens up new possibilities for scaling melee weapon area of effect and more!
addedWhen is the Update coming out?Could this new room be integral to new update? Who knows!
addedWhen is the Update coming out?Rooms can now spawn with 3 (or more) Doors!? BLASPHEMY!
changedWhen is the Update coming out?Doors now preview how many enemies will be awaiting you in the next room. This will also give information on stronger and enchanted foes. (Don't mind the missing tooltips. Due to me working on localization, tooltips are currently missing.)

Tiny Rogues changes

addedI must contradict myself from the last FAQ. I am glad to announce that: by now Tiny Rogues now has been a 2-man operation for over 1 month. I have finally hired another programmer!
addedIt's been an absolute pleasure having him by my side and ever since him joining, progress on the update has been two-fold !Steam post image
changedEspecially a lot of new visual polish and eye candy will be thanks to his work - make sure to keep an eye open for it. An early example of that are new shaders for visualizing melee attacks, which I had intended to make for years now and never got around to doing so. Previously this was all done via sprite animation, meaning frame by frame. This opens up new possibilities for scaling melee weapon area of effect and more!
addedCould this new room be integral to new update? Who knows!
addedRooms can now spawn with 3 (or more) Doors!? BLASPHEMY!

Just to reassure everyone—the next big update is still in development, thanks for your patience!

News

I must contradict myself from the last FAQ. I am glad to announce that: by now Tiny Rogues now has been a 2-man operation for over 1 month. I have finally hired another programmer!

Welcome Peter aka Thorce to the Tiny Rogues Developer Team! Steam post image

He is an amazingly creative individual and smart programmer who I have worked with multiple times before. (We've been together at university!)

It's been an absolute pleasure having him by my side and ever since him joining, progress on the update has been two-fold!Steam post image

Especially a lot of new visual polish and eye candy will be thanks to his work - make sure to keep an eye open for it. An early example of that are new shaders for visualizing melee attacks, which I had intended to make for years now and never got around to doing so. Previously this was all done via sprite animation, meaning frame by frame. This opens up new possibilities for scaling melee weapon area of effect and more!

When is the Update coming out?

As of this point I still do not have a release date for the update.

While I'd really love to release earlier, I got a subtle feeling this will be yet another ginormous December Update, similar to Between Heaven & Hell. (Some insiders are starting to call this update "Basically Tiny Rogues 2".)

Also, here are some (in-engine, work in progress) teasers:

Could this new room be integral to new update? Who knows!

Are those ... PILLARS? In MY SQUARE EMPTY ROOM GAME?

Rooms can now spawn with 3 (or more) Doors!? BLASPHEMY!

Doors now preview how many enemies will be awaiting you in the next room. This will also give information on stronger and enchanted foes. (Don't mind the missing tooltips. Due to me working on localization, tooltips are currently missing.)

Either way, Thorce and me will keep chugging along.

TTYS, I'll keep you posted.

  • RubyDev

PS: The character is red because the skin color was set to red. It means nothing special. I have some vague ideas to use this feature for new characters like a Devil or an Orc class. (Yes, I know those are usually species in games but Tiny Rogues is funky like that with new characters.)

Source

Steam News / 7 August 2025

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