What changed
0 fixes2 additions2 changes0 removals
- Maps
- Performance
- UI and audio
addedVisuals. Implement new style oceans -. Coordinated efforts to improve unit readability -. Coordinated improvements to terrain coloring -. Coordinated efforts to reduce feelings of claustrophobia on maps -. Maps now curve into the abyss instead of meeting a wall of abyss -. Oceans visually held back by from flowing into abyss -. Procedural placement of props on terrain -. Animate edge of fog
changedOptimization. Optimize shadows between zoom levels -. Optimize material usage between fogged and non-fogged tiles -. Optimize abyss rendering to reduce draw calls -. Prevent font cache flush to reduce frame lag -. Pre-cache particle effects to reduce frame lag
addedSystem. Boost max FPS cap to handle 165hz monitors -. Canceling a build menu using the back button will not mark the factory as done -. Canceling a build menu using the cancel menu option _will_ mark the factory as done -. Display which challenges have already been failed from the Mission Details screen -. New hotkeys: Z for enter, X for back. Matching common emulator inputs -. Do not hide HUD when menus open, reduces excess visual noise
changedBugfix. Fix "Mouse Vs Cat" achievement doesn't trigger if your Rifleman kills a Blitz Mecha with its counter-attack -. Fix Indirect units giving damage in ambushes -. Fix hovering over unseen enemy units displaying said unit’s movement range -. Fix mouse selection on skirmish menu causing uncontrollable scrolling -. Sentinels Soldier's Super Power not giving crit boost -. Fix VRAM limits on PC causing texture downsampling on high resolutions -. Fix results screen background image not scaling up at 4k -. Fix soft-lock during AIs turn under certain circumstances -. Fix oceans missing under bridges -. Fix jitter when viewing battles -. Fix edge of abyss visible in certain wide monitor aspect ratio
TINY METAL: FULL METAL RUMBLE changes
added. Implement new style oceans -. Coordinated efforts to improve unit readability -. Coordinated improvements to terrain coloring -. Coordinated efforts to reduce feelings of claustrophobia on maps -. Maps now curve into the abyss instead of meeting a wall of abyss -. Oceans visually held back by from flowing into abyss -. Procedural placement of props on terrain -. Animate edge of fog
changed. Optimize shadows between zoom levels -. Optimize material usage between fogged and non-fogged tiles -. Optimize abyss rendering to reduce draw calls -. Prevent font cache flush to reduce frame lag -. Pre-cache particle effects to reduce frame lag
added. Boost max FPS cap to handle 165hz monitors -. Canceling a build menu using the back button will not mark the factory as done -. Canceling a build menu using the cancel menu option _will_ mark the factory as done -. Display which challenges have already been failed from the Mission Details screen -. New hotkeys: Z for enter, X for back. Matching common emulator inputs -. Do not hide HUD when menus open, reduces excess visual noise
changed. Fix "Mouse Vs Cat" achievement doesn't trigger if your Rifleman kills a Blitz Mecha with its counter-attack -. Fix Indirect units giving damage in ambushes -. Fix hovering over unseen enemy units displaying said unit’s movement range -. Fix mouse selection on skirmish menu causing uncontrollable scrolling -. Sentinels Soldier's Super Power not giving crit boost -. Fix VRAM limits on PC causing texture downsampling on high resolutions -. Fix results screen background image not scaling up at 4k -. Fix soft-lock during AIs turn under certain circumstances -. Fix oceans missing under bridges -. Fix jitter when viewing battles -. Fix edge of abyss visible in certain wide monitor aspect ratio
1.0.10
Visuals
-. Implement new style oceans -. Coordinated efforts to improve unit readability -. Coordinated improvements to terrain coloring -. Coordinated efforts to reduce feelings of claustrophobia on maps -. Maps now curve into the abyss instead of meeting a wall of abyss -. Oceans visually held back by from flowing into abyss -. Procedural placement of props on terrain -. Animate edge of fog
Optimization
-. Optimize shadows between zoom levels -. Optimize material usage between fogged and non-fogged tiles -. Optimize abyss rendering to reduce draw calls -. Prevent font cache flush to reduce frame lag -. Pre-cache particle effects to reduce frame lag
System
-. Boost max FPS cap to handle 165hz monitors -. Canceling a build menu using the back button will not mark the factory as done -. Canceling a build menu using the cancel menu option _will_ mark the factory as done -. Display which challenges have already been failed from the Mission Details screen -. New hotkeys: Z for enter, X for back. Matching common emulator inputs -. Do not hide HUD when menus open, reduces excess visual noise
Bugfix
-. Fix "Mouse Vs Cat" achievement doesn't trigger if your Rifleman kills a Blitz Mecha with its counter-attack -. Fix Indirect units giving damage in ambushes -. Fix hovering over unseen enemy units displaying said unit’s movement range -. Fix mouse selection on skirmish menu causing uncontrollable scrolling -. Sentinels Soldier's Super Power not giving crit boost -. Fix VRAM limits on PC causing texture downsampling on high resolutions -. Fix results screen background image not scaling up at 4k -. Fix soft-lock during AIs turn under certain circumstances -. Fix oceans missing under bridges -. Fix jitter when viewing battles -. Fix edge of abyss visible in certain wide monitor aspect ratio