Full notes
Full Tiny Kingdom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
1.1.0 - Changelog:
Added: - Added save slots - Display road length - Display additional effects when inspecting buildings on the map - Buy actions now shows different cards
Changed: - Cottage completing region changes:
30% chance +1 Townhouse -> +2 Townhouse
- Butchery changes:
Discard 3 cards -> +1 Card when placing nearby
- Townhouse changes:
+2 Quarry +1 Lumberyard II -> +2 Street +1 Lumberyard II
- Lumberyard II changes:
+2 Pier or +2 Boardwalk -> +1 Pier or +1 Cottage
- Pier changes:
+2 Land for each water and +1 Fish Shop -> +2 Land for each water, +2 Fish Shop or +1 Boardwalk
- Estate changes:
+2 Workshop or +2 Shop -> +2 Quarry, +1 Workshop or +1 Shop
- Manor changes:
+1 School or +2 Avenue or +2 Fortress -> +1 Architect Guild or +1 School
- Villa changes:
no effect -> +1 Library or +1 Theater
Fixed: - Fixed incorrect tips for reactions (building nearby road, guilds, etc..) - Fixed stacking wall onto each other - Fixed not updating highlights during building - Fixed freeze when building large walls - Fixed wrong description for Cathedral - Fixed visual bug with Lumberyard II displayed as Lumberyard I - Fixed visual bug with Gates
Thank you all for your feedback; it helps us make the game better.
Source
Changelog.gg summarizes and formats this update. How we read updates.
