Full notes
Full Tiny Connections update
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What changed
- Gameplay
- Fixes
Tiny Connections changes
Weāre excited to bring you a brand-new update to Tiny Connectionsāour biggest one yet! This patch is more than a few tweaks; itās a full rework of the gameās core mechanics, designed to make every connection more intuitive, strategic, and satisfying.
Hereās whatās new in this update:
š§ Core Gameplay Rework
Pipes and grids now share a single resource pool, streamlining gameplay and making each move count.
Cities still require water or electricity, but now you're managing one unified system.
šÆ Smarter Drawing
You can only draw from stations, cities, or existing linesāno more guesswork.
Rotators are gone! You now control city rotation naturally by drawing to or from a city.
š„ New Camera Angle
We've switched to a top-down view to reduce confusion and help you focus on solving each puzzle clearly.
š Fully Rewritten Tutorial
Whether you're brand new or returning after a break, the new tutorial will guide you through the updated mechanics with ease.
š Bug Fixes & Steam Leaderboards
Various bug fixes across the board
Steam leaderboards are finally fixed and functional š
š We really appreciate all the feedback and patience whilst it has taken us a little while to get the patch out!
Whether you're jumping in for the first time or returning to build the ultimate city grid, we hope the new version of Tiny Connections feels better than ever.
Let us know what you think - Happy connecting! Short Circuit Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
