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Steam News5 April 20251y ago

0.16.3.1 Changelog

Improvements - Major revisions to how mods are loaded and the mod load order - Mod load order file is now local to an install directory of TCA and put in the game's root directory - Mod load orders are unique to every i

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Full Tiny Combat Arena update

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Improvements - Major revisions to how mods are loaded and the mod load order - Mod load order file is now local to an install directory of TCA and put in the game's root directory - Mod load orders are unique to every installed instance of the game on a computer - The game will always try to load Steam mods when available (and load order says they should be loaded) - Mod load order now stored based on mod names instead of absolute paths to a mod - Load order automatically updated and saved when a new mod is updated - All mods "soft-loaded" first, and only fully load their data if enabled by the load order - By default, local mods are loaded, then Workshop mods - If two mods of the same name are loaded, the second mod will be discarded from the load order and a log error thrown - Newly detected mods will be automatically added to the end of the load order - More error logging when a mod fails to load - All mod downloading/deletion handled automatically by Steam when the game isn't running - Steampath.json, which stored a hardcoded path to the Steam directory in persistent settings made obsolete - Better logging notification when the game runs in Standalone mode - Changed "Loading" to "Initializing" on game boot - Generic Button disabled state is now red and filled - When a mod fails to load, the Enable button is more clearly disabled - Asset path conflicts between mods will cause a mod to be automatically disabled and an error logged - Asset path conflicts are visible in the mod's content window - Error messages when a mod fails to load are more uniform - "Databases added" text hidden for disabled mods - Updated credits - Added 30, 40, and 50 mile settings for dogfight and strike Bugfixes: - Pages should no longer be skipped in the Dogfight and Strike menus on repeat openings of the menu + Might fix other strange and obscure bugs related to the instant action UI - Pages should no longer be skipped on any of the Map, Wing, and generic "Multi-Selector" dialogs if closed on a page greater than 1 - Double loading of mods on startup should no longer happen - Mods should no longer be downloaded if they are already installed - Mod load order no longer shared between different installs of the game, causing confusing conflicts - Mods should no longer be missing from the load order if you don't go into the Modding menu and click Save - The game no longer redownloads every Workshop mod on startup and every time the game tries to reload data - Game no longer pauses when going back to the main menu with the Cancel button from the Modding menu

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Steam News / 5 April 2025

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