Update log
Full Tingus Goose update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Gameplay
- Balance
This update is the result of two weeks of relentlessly squeezing our brains for every remaining drop of juice. This update focuses on two big things:
Making the game smoother and deepening the baby colour evolution and ascension system. ( post Archangel evolution )
🚀 Performance & Stability
Major optimisation pass across the whole game
Fixed slideshow / PPT-like lag caused by calculation spikes
Smoother input, animations, and population handling
Improved game state and stat calculations for long sessions
🌈 Baby Colour Evolution & Ascension Rebalance
Rebalanced Level 10 Tingi progression
Colour Tingis now evolve differently from white Tingis
Higher evolution requirements for coloured babies
Evolution gains scale more carefully after rebirth
Rebirth now resets EXP to avoid runaway scaling
Ascension tips are now clearer and properly unlocked
🛠Fixes & Quality of Life
Tingi merges no longer skip evolution levels
Blossom flipping now works correctly with all inputs
Added a Tingi population limit slider in Settings
Visual polish to burn and creep mutations
Localisation improvements across the game
Bad news can now be removed using gems, and Chainsaw now burns blossoms instead of destroying them
Thanks again for all the playtesting, feedback, and wishlists — this update is built directly from what you’ve shared with us.
As always, keep honking and let us know how the balance feels.
– Brian & SweatyChair
Source
