Update log
Full Tingus Goose update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
This is part one of many of our upcoming fixes. Expect more optimisation waves over the next few days as we continue tuning physics, collisions, and memory usage.
Optimization for the lag
Reworked clicker visual effects and interactions to reduce memory and CPU demands
Optimize the Tingi value calculation system to reduce CPU demands
Blossom collision now ignores non-Tingis to reduce calculation overload
Adjusted physics timing to lower calculation intensity (things should stop passing through the universe unexpectedly)
Other fixes
Clicking VFX will no longer block objects
Fixed German text issue
Updated BGM licence content
Updated app icon
Fix the Test tube blossom visual issue
Fix the Test tube and orange juice blossom info preview
This update should push your framerate from “PowerPoint presentation” toward “playable chaos”. More tuning soon!
Sweaty Chair Studio
Source
