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Steam News12 September 201411y ago

Build vEA1.0.4

Fixes - Fixed restart - timer bug found by @Gyozell. Improvements - Performance Optimizations to Sewers World. - Wall slide FX for slime surfaces. - Added level name display to HUD.

Full notes

Full Tinertia update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixes - Fixed restart - timer bug found by @Gyozell. Improvements - Performance Optimizations to Sewers World. - Wall slide FX for slime surfaces. - Added level name display to HUD. - Added a Restart button to Level Complete state. - Added a Dash charge indicator to HUD. - Camera tweaks in Mines. Tuning - Detuned difficulty in Mines 06 & 09. - Detuned Crapacitor difficulty. Coming Soon - Slums World - Factory World As always, keep sending us feedback :D

Tinertia changes

fixedFixes - Fixed restart - timer bug found by @Gyozell. Improvements - Performance Optimizations to Sewers World. - Wall slide FX for slime surfaces. - Added level name display to HUD. - Added a Restart button to Level Complete state. - Added a Dash charge indicator to HUD. - Camera tweaks in Mines. Tuning - Detuned difficulty in Mines 06 & 09. - Detuned Crapacitor difficulty. Coming Soon - Slums World - Factory World As always, keep sending us feedback :D

Fixes - Fixed restart - timer bug found by @Gyozell. Improvements - Performance Optimizations to Sewers World. - Wall slide FX for slime surfaces. - Added level name display to HUD. - Added a Restart button to Level Complete state. - Added a Dash charge indicator to HUD. - Camera tweaks in Mines. Tuning - Detuned difficulty in Mines 06 & 09. - Detuned Crapacitor difficulty. Coming Soon - Slums World - Factory World As always, keep sending us feedback :D

Source

Steam News / 12 September 2014

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