Full notes
Full Times of Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
What’s coming:
Co-op lobby + invites (start together or pull friends in mid-run)
Grid inventory + containers (drag & drop like it should be)
Interactive houses (real interiors, real loot - exploring buildings finally matters)
Craft stations + upgrades
Stealth takedowns + smarter aggro
Survival pressure (hunger / thirst / fatigue + gathering)
We kept co-op out of the spotlight until it was stable - now we want you to stress-test it. When the update drops: bring a friend, break the demo, and send us your opinion.
Source
Changelog.gg summarizes and formats this update. How we read updates.