In this update4
Full notes
Full TimeLost update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
TimeLost changes
Patch Notes 1.0.8
General
Increased Light Dodge distance SLIGHTLY - Reduced Light Dodge Stamina cost 50->35 - Improved Hidden Forest's Medium settings
Gamemodes
Added Health Spawners to TDM and Control Point maps that Heal for 20 and grant a heal over time effect - Implemented new TDM map: Sands of Time - Fixed TDM Match starting time
Statuses
Reduced Bleed duration 8->4
Stimulants
Fixed Shut Down Stim to be purchasable in Market - Increased Swifty Stim duration 3->8 seconds - Health Stim cooldown reduced 150->120 - Regen Stim cooldown reduced 150->120 - Stoneskin Stim cooldown reduced 60->45 - Purge Stim duration increased 5->10 - Reap Stim cooldown reduced 60->45 - Reap Stim duration increased 5->6 - Burning Man Stim cooldown reduced 90->60 - Burning Man now applies Burn - Grav Stim now applies a 3 second Slow
Source
Changelog.gg summarizes and formats this update. How we read updates.
