In this update4
Full notes
Full TimeLost update
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What changed
1 fix0 additions2 changes0 removals
- Fixes
- Balance
- Gameplay
fixedGamemodesControl Point - Target Score lowered 50->25 - TDM - Target Score lowered 30->25 - TDM - Countdown timer fixed - TDM/Control now always open to join and invite friends - Overtime ENABLED - Healing DISABLED during Overtime
changedNanite ControllerRejuvination: Cooldown reduced from 20->16 - Tranquility Burst: Cooldown reduced from 30->22 and healing incresed from 18->20
changedStatusesHeal Over Time: Increased from 2->3 per tick
TimeLost changes
fixedControl Point - Target Score lowered 50->25 - TDM - Target Score lowered 30->25 - TDM - Countdown timer fixed - TDM/Control now always open to join and invite friends - Overtime ENABLED - Healing DISABLED during Overtime
changedRejuvination: Cooldown reduced from 20->16 - Tranquility Burst: Cooldown reduced from 30->22 and healing incresed from 18->20
changedHeal Over Time: Increased from 2->3 per tick
Patch Notes v1.0.3
Gamemodes
Control Point - Target Score lowered 50->25 - TDM - Target Score lowered 30->25 - TDM - Countdown timer fixed - TDM/Control now always open to join and invite friends - Overtime ENABLED - Healing DISABLED during Overtime
Weapons
Nanite Controller
- RejuvinationCooldown reduced from 20->16 - Tranquility Burst: Cooldown reduced from 30->22 and healing incresed from 18->20
Statuses
- Heal Over TimeIncreased from 2->3 per tick
Source
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