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Steam News19 March 20251y ago

13.0.6 bugfix

Thank you to all players who spent time tracking and reporting the issues, with detailed descriptions of their actions. It really helps! Fixed: - FINALLY Windows/Android cloud saves issue.

Full notes

Full Timeflow – Life Sim update

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What changed

2 fixes1 addition0 changes0 removals
  • Fixes
  • Gameplay
fixedFixed: - FINALLY Windows/Android cloud saves issue. We finally tracked what was causing non-syncing. - One hidden game mechanic wasn't working as intended. We fixed it and several achievements were fixed as a result. - Multiplayer save/load. Also we added multiplayer autosaves, and multiple online saves storage (instead of one).
addedRemember, to load the multiplayer save: 1) All users have to be authorized before joining the initial game 2) Only the host can save the game 3) To load the game, the same users have to exit the current game (if it's on) and rejoin the same host in the lobby. Wait for the host to click "load game", then set as "ready" and start the game.
fixedThere's still an issue if connected players click "ready" before the host, it'll be fixed later.

Timeflow – Life Sim changes

fixedFixed: - FINALLY Windows/Android cloud saves issue. We finally tracked what was causing non-syncing. - One hidden game mechanic wasn't working as intended. We fixed it and several achievements were fixed as a result. - Multiplayer save/load. Also we added multiplayer autosaves, and multiple online saves storage (instead of one).
addedRemember, to load the multiplayer save: 1) All users have to be authorized before joining the initial game 2) Only the host can save the game 3) To load the game, the same users have to exit the current game (if it's on) and rejoin the same host in the lobby. Wait for the host to click "load game", then set as "ready" and start the game.
fixedThere's still an issue if connected players click "ready" before the host, it'll be fixed later.

Thank you to all players who spent time tracking and reporting the issues, with detailed descriptions of their actions. It really helps!

Fixed: - FINALLY Windows/Android cloud saves issue. We finally tracked what was causing non-syncing. - One hidden game mechanic wasn't working as intended. We fixed it and several achievements were fixed as a result. - Multiplayer save/load. Also we added multiplayer autosaves, and multiple online saves storage (instead of one).

Remember, to load the multiplayer save: 1) All users have to be authorized before joining the initial game 2) Only the host can save the game 3) To load the game, the same users have to exit the current game (if it's on) and rejoin the same host in the lobby. Wait for the host to click "load game", then set as "ready" and start the game.

There's still an issue if connected players click "ready" before the host, it'll be fixed later.

To find fellow Timeflow multiplayer buddies, please join https://discord.gg/yWWJZD6zTT

Source

Steam News / 19 March 2025

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