Full notes
Full Time Wasters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- UI and audio
- Compatibility
- Performance
New Vermillion Loyalty Challenge: Tower Defense
Earn a Solo Victory with Vermillion to unlock the Tower Defense Challenge
Location: Green Hills
Stop The Enemies From Getting To The Tower
Enemy Tower Damage 1
Elite Tower Damage 100
Enemy Hull Multiplier 2
Gold Per Pickup -0.85
New 3D background
New music track
Added new Tower Health stat to the End of Run Summary
New Loyalty icon will replace Solo after earning a Tower Defense Victory
To play, select Vermillion as the Captain then select Tower Defense from the Select A Challenge screen
Added Unlock Missions & Steam Achievement
More Loyalty Challenges may be added in future updates
Loyal Crew Vermillion
Get a Tower Defense Challenge Victory with Vermillion to unlock
Loyal Crew Vermillion can immediately join the crew at the start of a run
Vermillion must not be Banished to join your crew
Gamepad Support
Added Native controller support for both Playstation & Nintendo Switch (XBox already had native support)
Generic controllers will continue to use Steam Input
Playstation & Switch gamepads show correct button hints in-game
Restart Steam to get latest Controller settings
Boxing Gloves
Boxing Gloves will now knock enemies off the set path causing them to target the highest priority (City Invaders & Tower Defense Challenges)
Now targets the closest enemy
Fire Balls
Now targets the furthest enemy in range. This change takes full advantage of Fire Balls range, damaging all enemies between the player and the target (similar to Punch Through)
Backgrounds
Champion, Endless & Slime Planets backgrounds resolution increased from 1K to 4K
Performance Optimizations
Optimized physics performance on multiple weapons & enemies
Options
Damage Numbers turned off by default
All text changed to white
Early Access Build #1004
Fix - Damage Over Time physics accuracy and performance (Slime Trail, Static Field, etc)
Early Access Build #1005
Fix - Some weapons & enemies not doing/taking damage
Reminder - Slime Trail only slows enemies when the are in the slime trail, however they continue to take damage over time while green
Source
Changelog.gg summarizes and formats this update. How we read updates.
