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Steam News8 February 20224y ago

8 Feb 2022 Update

No more 'Jump' and 'Cast spell / slide' are now on 2 different hotkeys. - The default hotkey for 'Cast spell / slide' is now Left Alt on they Keyboard and 'X' on Xbox Controller (or its equivalent on other controllers).

Full notes

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What changed

0 fixes0 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Compatibility
removed'Jump' and 'Cast spell / slide' are now on 2 different hotkeys. - The default hotkey for 'Cast spell / slide' is now Left Alt on they Keyboard and 'X' on Xbox Controller (or its equivalent on other controllers). For the mouse, it's still right click. - If you have hotkeys already assigned to either of these slots, your key bindings will get reset to default. - If you plan to change the default keyboard hotkey for 'Cast spell / slide', please be mindful of Keyboard Rollover , especially if you're using an 'Up moves North' scheme. It's recommended to keep it on a control key (Alt, Ctrl or Shift). - In case I missed a corner case and you're encountering strange hotkey assignment behavior, "Reset to Defaults" should resolve any issues. - It's no longer possible to put 'Jump' and 'Cast spell / slide' on the same hotkey.
changedUX Improvements: - Zeno's movement speed penalty from being next to a Fireball or a Frostball has been reduced by 50%. Context: the current penalty was meant to improve players' aiming precision, but with the hotkeys separated this is no longer a concern. - The voice line that Zeno says when starting a trial and after finishing the story will now play a maximum of 2 times once every 10 minutes instead of an unlimited number of times once every 10 minutes. Context: ~10% of players are attempting to earn 3 starts in all levels, which is 10 times more than my predicted 1%. I'm starting to pay more attention to the post-story experience, so if you have suggestions feel free to leave them in the #feedback channel on on Discord or in the Steam discussion board.
changedEliminating unintended solutions: - Adjustments to prevent an unintended solution in T42 (do your best, Blake :P) - Adjusted bridge sizes in T27 to prevent an unintended jump. - Adjusted the height of one of the platforms on the west side in T32 to prevent an unintended jump.
changedInput: - The input system has been updated. More controller types are now supported (eg: PS5) and some controllers should now work more consistently.
changedKnown issues: - I'm still investigating issues regarding xbox controllers not working in certain circumstances. - I'm investigating an issue on Linux where the controller button for navigating the menu is 'X' instead of 'A' on an Xbox controller.

No more

'Jump' and 'Cast spell / slide' are now on 2 different hotkeys. - The default hotkey for 'Cast spell / slide' is now Left Alt on they Keyboard and 'X' on Xbox Controller (or its equivalent on other controllers). For the mouse, it's still right click. - If you have hotkeys already assigned to either of these slots, your key bindings will get reset to default. - If you plan to change the default keyboard hotkey for 'Cast spell / slide', please be mindful of Keyboard Rollover, especially if you're using an 'Up moves North' scheme. It's recommended to keep it on a control key (Alt, Ctrl or Shift). - In case I missed a corner case and you're encountering strange hotkey assignment behavior, "Reset to Defaults" should resolve any issues. - It's no longer possible to put 'Jump' and 'Cast spell / slide' on the same hotkey.

UX Improvements

- Zeno's movement speed penalty from being next to a Fireball or a Frostball has been reduced by 50%.

Context

the current penalty was meant to improve players' aiming precision, but with the hotkeys separated this is no longer a concern. - The voice line that Zeno says when starting a trial and after finishing the story will now play a maximum of 2 times once every 10 minutes instead of an unlimited number of times once every 10 minutes.

Context

~10% of players are attempting to earn 3 starts in all levels, which is 10 times more than my predicted 1%. I'm starting to pay more attention to the post-story experience, so if you have suggestions feel free to leave them in the #feedback channel on on Discord or in the Steam discussion board.

Eliminating unintended solutions: - Adjustments to prevent an unintended solution in T42 (do your best, Blake :P) - Adjusted bridge sizes in T27 to prevent an unintended jump. - Adjusted the height of one of the platforms on the west side in T32 to prevent an unintended jump.

Input

- The input system has been updated.

More controller types are now supported (eg

PS5) and some controllers should now work more consistently.

Known issues: - I'm still investigating issues regarding xbox controllers not working in certain circumstances. - I'm investigating an issue on Linux where the controller button for navigating the menu is 'X' instead of 'A' on an Xbox controller.

Source

Steam News / 8 February 2022

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