Full notes
Full Time Master update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
No more
'Jump' and 'Cast spell / slide' are now on 2 different hotkeys. - The default hotkey for 'Cast spell / slide' is now Left Alt on they Keyboard and 'X' on Xbox Controller (or its equivalent on other controllers). For the mouse, it's still right click. - If you have hotkeys already assigned to either of these slots, your key bindings will get reset to default. - If you plan to change the default keyboard hotkey for 'Cast spell / slide', please be mindful of Keyboard Rollover, especially if you're using an 'Up moves North' scheme. It's recommended to keep it on a control key (Alt, Ctrl or Shift). - In case I missed a corner case and you're encountering strange hotkey assignment behavior, "Reset to Defaults" should resolve any issues. - It's no longer possible to put 'Jump' and 'Cast spell / slide' on the same hotkey.
UX Improvements
- Zeno's movement speed penalty from being next to a Fireball or a Frostball has been reduced by 50%.
Context
the current penalty was meant to improve players' aiming precision, but with the hotkeys separated this is no longer a concern. - The voice line that Zeno says when starting a trial and after finishing the story will now play a maximum of 2 times once every 10 minutes instead of an unlimited number of times once every 10 minutes.
Context
~10% of players are attempting to earn 3 starts in all levels, which is 10 times more than my predicted 1%. I'm starting to pay more attention to the post-story experience, so if you have suggestions feel free to leave them in the #feedback channel on on Discord or in the Steam discussion board.
Eliminating unintended solutions: - Adjustments to prevent an unintended solution in T42 (do your best, Blake :P) - Adjusted bridge sizes in T27 to prevent an unintended jump. - Adjusted the height of one of the platforms on the west side in T32 to prevent an unintended jump.
Input
- The input system has been updated.
More controller types are now supported (eg
PS5) and some controllers should now work more consistently.
Known issues: - I'm still investigating issues regarding xbox controllers not working in certain circumstances. - I'm investigating an issue on Linux where the controller button for navigating the menu is 'X' instead of 'A' on an Xbox controller.
Source
Changelog.gg summarizes and formats this update. How we read updates.
