Full notes
Full Time Idle RPG update
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What changed
- UI and audio
- Balance
- Gameplay
- Compatibility
Time Idle RPG changes
PATCH NOTES
v0.45 - Wood now gets the first Variant assigned after a Synchronization. - Added an Auto Max button for Combat. - Tree redo now returns the Time over the max needed. - Bug fixes
v0.44 - Variants now affect the Max and Min stats of the player when assigned in Combat. - Removed Time requirement from Jobs and returned the time allocated back to player. - Added an Auto Max button for Jobs - Added an Auto Max button for Timers - Added an Auto Max button for Plancks - Added an Auto Buy button for Plancks - Bug fixes
v0.43 - Talent progress required per level reduced from 100k to 10k. - Tower Boss stats rebalanced - Auto Raid now accounts for Boss regeneration - New Rune: Double Attack - New Rune: Triple Attack - Bug fixes
v0.41 - Runes introduced! - Runes are chance based skills that trigger during Combat, Tower, Raids. - Runes drop from Combat areas. - Runes can be equipped to customize your battle experience. - Bug and UI fixes.
v0.39 - Raids introduced! Unlocks after Timers. - Defeat Raid bosses to get their Soul. - Souls have stats that will enhance parts of the game. - Souls have new stats not found anywhere else. - You can equip Souls as pets in the Equip menu. - Tower Jewel Boss modifiers now affect Combat and Raids stats too. - Adjusted Tempo calculations. - Added a Tempo multiplier on Synchronization via a certain Soul.
v0.38 - Adjusted Boss scaling in Tower. - Returned Talents to player. - Increased cost to Talents due to Jewel scaling. - Reset Jewels and Tower Max Floor
v0.36 - Tower combat has been revamped. - Talents have been incredibly buffed. - Jewels currency added and acquired via Tower. Jewels modify the Tower combat. - Combat now drops Experience. Use experience to customize the combat stats. - Added a redo button for the Tree. Get it from the Sacred Timeline - Science now accrues at 1/100th of normal rate when you reach the Science cap. - Adjusted Raw Food vs. Food vs. Variants - Further updates to user interface. - Removed Bloom post-processing effect. - Bug fixes
v0.32 - Added cross platform cloud save and loading! - Added leaderboards for Max Time, Max Science, and Max Tempo! - General game balances. - Further updates to user interface. - Bug fixes
v0.29 - Added new Sacred Timeline nodes. - Added a new player helper to provide guidance if needed. - Added sound and background music. Can be disabled in settings. - Added animations to buttons when clicked. - Added particles. - Added support for tablet resolutions. - Added support for device screen safe areas. - General game balances. - Further updates to user interface. - Bug fixes
v0.25 - Changed the way to unlock mechanics by pathing through the Sacred Timeline. - You can spend Science and Tempo to unlock mechanics and bonuses. - Added a new Job - Fighter - it boosts Variants assigned to Combat. - Added a few new Talents in the Tower Menu. - Moved around the way some mechanics unlock. - Added a percentage on the main resources that show if you are producing more than it is being consumed. - General game balances. - Further updates to user interface. - Bug fixes
v0.23 - Added a pop up to select the Combat Area. - Variants can affect Combat. Each Variant reduces the cap time. - Further updates to user interface. - Bug fixes
v0.22 - Variant efficiency is now increased by the Synchronization bonus. - Variants consume more Food now. - Added an Auto Buy button for Buildings. Available after the first Synchronization. - Added a Cap All button to Jobs and Timers. - Further updates to user interface. - Buffed enemy stats across all areas. - Added a few post-processing effects. Can be disabled via Settings. - Bug fixes
v0.21 - Tutorial added to explain the game mechanics. - Spaced out the Science Milestones after frequent player feedback. - Updated the User Interface. - General game balances. - Offline calculations now required internet time for them to work. - Added logic to correct the total time acquired in game. - Bug fixes
Source
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