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Steam News1 January 20266mo ago

Update 1.1.0

Hello and happy new year ! This update tackles some issues and implements some suggestions that were brought to my attention (thanks to Azur and Benoit !).

Full notes

Full Time and Space Legacy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello and happy new year !

What changed

0 fixes3 additions10 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedHello and happy new year !
changedIssues fixed:Some medal achievements were not unlockable, and others were unlocked when they shouldn't, and the medal count was not correct for the related Steam achievement
changedIssues fixed:Multiple issues related to reloading levels (especially black holes, alternate world upgrades not activated)
changedIssues fixed:Some typos
changedIssues fixed:Demo data import issues (saves date, available achievements in 2-1)
changedIssues fixed:Sometimes town workforce could not be assigned

Time and Space Legacy changes

addedHello and happy new year !
changedSome medal achievements were not unlockable, and others were unlocked when they shouldn't, and the medal count was not correct for the related Steam achievement
changedMultiple issues related to reloading levels (especially black holes, alternate world upgrades not activated)
changedSome typos
changedDemo data import issues (saves date, available achievements in 2-1)

This update tackles some issues and implements some suggestions that were brought to my attention (thanks to Azur and Benoit !).

Issues fixed:

  • Some medal achievements were not unlockable, and others were unlocked when they shouldn't, and the medal count was not correct for the related Steam achievement

  • Multiple issues related to reloading levels (especially black holes, alternate world upgrades not activated)

  • Some typos

  • Demo data import issues (saves date, available achievements in 2-1)

  • Sometimes town workforce could not be assigned

  • One specific mechanism was not working in world 3 : building a super beacon with groups workforce was not possible when using leisure parcs to bring workforce

  • Leaving the game by using the "quit" button did not save data, leading to potential soft locks. One was patched, located in world 3 ( in 3-3C, super beacon could not be built in factories after making one in 3-3B with groups ).

  • When a second save is used in a level, it was selected by default whereas now it is the latest save that is selected by default

  • Some visual aspects had some issues

QoL updates:

  • Zoom / dezoom with button clicks don't need to press the buttons multiple times anymore

  • Made it easier to change a town workforce assignment when the town has only one workforce available (no need to unassign first)

  • Level saves can now be copied, if you want to try different things from the same setup, or if you want to be safe using timerite during your attempts to get medals

  • A new button is added to resources when multiple resources are on the same line, in order to switch to another resource of the line without deploying the complete line

  • It is now possible to keep the exchange panel open when going to the past or the future

If you have any other issue or question, please join the Discord or send me a mail or post your question in the community hub of the game in Steam.

Source

Steam News / 1 January 2026

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