What changed
4 fixes0 additions2 changes0 removals
fixedHighlights:Fixed some save file issues. Specifically if the save failed to write to disk properly, it would leave a blank save file, which would leave users in a perpetual state of being unable to save their progress.
fixedHighlights:Fixed a bug that was causing chests to override your level ups. Most notably in the beginning of the run when you are more likely to get combined levels.
fixedHighlights:Fixed a bug that was allowing your crew to get a few chops in the instance you started a run, combined with auto collect it would could cause users to miss a few level ups.
fixedHighlights:Fixed a bug in some circumstances where not all levels would be accounted for in the combined levels.
changedHighlights:With these fixes hopefully the late game is considerably easier and also allows players to break the game even faster! I've been contemplating a simplified prestige system (one that wouldn't rely on the existing currencies), so stay tuned for that in the future!
changedFellwood AnnouncementMy next game is called Fellwood and it also is timber related! This game will lean a little more into idle gameplay, but I still intend to have plenty of active gameplay for those who want it. Would love for everyone to check it out and join the Discord if you would like to help shape the game! Fellwood
Timber Rush changes
fixedFixed some save file issues. Specifically if the save failed to write to disk properly, it would leave a blank save file, which would leave users in a perpetual state of being unable to save their progress.
fixedFixed a bug that was causing chests to override your level ups. Most notably in the beginning of the run when you are more likely to get combined levels.
fixedFixed a bug that was allowing your crew to get a few chops in the instance you started a run, combined with auto collect it would could cause users to miss a few level ups.
fixedFixed a bug in some circumstances where not all levels would be accounted for in the combined levels.
changedWith these fixes hopefully the late game is considerably easier and also allows players to break the game even faster! I've been contemplating a simplified prestige system (one that wouldn't rely on the existing currencies), so stay tuned for that in the future!
Hi everyone!
Timber Rush Update 1.1.2 is live!
Highlights:
Fixed some save file issues. Specifically if the save failed to write to disk properly, it would leave a blank save file, which would leave users in a perpetual state of being unable to save their progress.
Fixed a bug that was causing chests to override your level ups. Most notably in the beginning of the run when you are more likely to get combined levels.
Fixed a bug that was allowing your crew to get a few chops in the instance you started a run, combined with auto collect it would could cause users to miss a few level ups.
Fixed a bug in some circumstances where not all levels would be accounted for in the combined levels.
With these fixes hopefully the late game is considerably easier and also allows players to break the game even faster! I've been contemplating a simplified prestige system (one that wouldn't rely on the existing currencies), so stay tuned for that in the future!
Fellwood Announcement
My next game is called Fellwood and it also is timber related! This game will lean a little more into idle gameplay, but I still intend to have plenty of active gameplay for those who want it. Would love for everyone to check it out and join the Discord if you would like to help shape the game! Fellwood
Thanks everyone for such amazing support.
-Josh