Full notes
Full Tim Climpy's Warfair update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Performance
- Maps
- UI and audio
Tim Climpy is back with another set of updates!
This update is packing a lot of changes and improvements. Most of them are quality enhancements to improve the playability, but all serve to improve the experience!
New Weapon! The HGV7.
Bots are much improved. More intelligent, capable of using new weapons
Steam Recording Integration!
A new grenade type: Flashbang
New camera movement and weapon movement
Kill Assist scoring!
...and so many optimisations and bug fixes!
Full Patch Notes
New weapon, HGV7 a machine gun with a large magazine
Added new grenade: Flashbang
New grenade type: Flashbang. Its loud and flashy
Added AGX tone mapping
Time to aim is now much faster for improved feel
New gamemod: Tiny. With every kill, get smaller!
Increase fire rate of Minigun
Rewrote a lot of network code to improve efficiency
Added Steam Recording integration to mark things like kills and deaths on the timeline
Reworked how weapons are instantiated for players, reducing memory, increasing performance of many actions with player character
Reworked how player IK is handled for nicer animations
Tweaked how IK is set for weapon types to avoid things like the Minigun looking very weird
Weapons now lose a little effectiveness on their maximum range
Bots now utilise same code for player models as players, reducing memory required
Added new recoil patterns for all weapons
Added kill assists to score
When a match is finished, you now return to the waiting room with the same players and can change map before starting a game, avoids needing to keep creating new rooms after each map
Reworked the weapon bob code to add more movement when moving
AI now aware of areas of the map where they are more likely to come across players and depending on their appetite for action, will stay clear, or move towards
Reworked camera motion to improve play feel
Reworked kill cam to observe your death more clearly
Bots now hold positions and can use Sniper rifles for long range shots
Bots now get random hats/glasses/beards etc
Bots animations are improved
Improved bots decision making, how they observe the player and make more natural decisions
Bots now less predictable
Lighting tweaks on all maps to increase visibility at night time
Significantly improved bots performance
Reworked leg animations when turning
Added more FFA spawns for Tower map
Reworked some movement code to improve stair detection and make smoother
Reworked how spawning is done to improve chances of spawning further from enemies in game types like FFA
Reduced dampening time for aiming
Optimised how limb removal is done
Limbs now get removed more accurately based on the hit position
Added different sound for final kill shot
Added lighting LOD to increase quality when close and performance generally
Tweaked the outline shader to be a little more bold
Optimised outline shader to improve performance
Optimised main menu code
Tweaked pitch adjustment on fire audio
Changed kill cam to watch the person who killed you
Reduced volume of ziplines
Reduced size of smoke from barrel when hip firing
Update Steam SDK
Updated Unity framework
Updated shaders
Updated FSR3
Updated DLSS
Removed Ambient lighting shader as it was causing some flickering and reduced performance more than it benefitted the overall lighting
Player deaths are not controlled by the master client to avoid invisibility bug
Fixed emote spamming in Waiting Room to avoid lots of network calls unnecessarily
Fixed the volume of a number of killstreak sounds
Fixed name overlapping level icon in round finish screen
Fixed an issue where on doing a takedown, you would not get kill points
Fixed an issue where the control rebind would not show in main menu
Fixed a weapon movement bug when aiming in and out quickly
Fixed an issue when killing a bot with a grenade, it would register as a headshot
Fixed bots looking through ceilings on multi floor maps
Fixed a ladder on El Mondo that made you walk up it backwards :)
Fixed an issue where the walking animation would continue after the match had finished
Fixed an issue where weapon unlocks would not always correctly unlock
Fixed bots sometimes shooting themselves in the foot, literally
Fixed some path finding errors on El Mondo
Fixed a bunch of audio clips not running through the mixer correctly
Fixed bots being able to see through smoke
Fixed some lighting on the main menu
Fixed a collider error on SP60
Fixed some Steam functions stopped functioning when in a game
Fixed being able to parachute when just jumping
Fixed parachute volume
Fixed parachute closing audio playing wrong clip
Fixed frag grenade leaving a light behind
Fixed reload not disappearing when dying with it displayed
Source
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