Full notes
Full Tim Climpy's Warfair update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Maps
Updated frameworks
Updated name plates above team members. Also have nameplate fade over distance
Fixed and optimised some code relating to HODL gamemode
Fixed some errors with Fog shader
Fixed a performance regression with audio engine
Fixed some issues with Ready Player Me integration
Slowed vertical zip lines on tower map
Fixed an issue with the text case when readying up
Tweaked input popup button size
Fixed an issue where on first play, snipers did not have the correct scope
Fixed knife kills showing as vehicle
Sniper glints no longer show in cars randomly
Fixed HODL sound being played across the map, rather than locally to the capture point
Source
Changelog.gg summarizes and formats this update. How we read updates.
