In this update8
Full notes
Full Tilefinder update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
- Balance
- Gameplay
- Performance
Tilefinder changes
Here are the patch notes for this update.
New Spells
Time Warp
Learn (any class): Reset all your cooldowns. Usable once per combat.
Skull Break
Throw your shield. Deals (40% SP) + your current BLOCK FIRE damage. Does not remove your BLOCK.
Fire Ball
Mana Cost: 11 Throw a big fire ball that heavily damages a unit for (250% SP) FIRE damage.
Cobra Shot (Reworked)
Spawns 3 Acid Traps and summons a cute Cobra. Traps immediately shred all BLOCK on the targets hit. Cobra has @(50% DODGE) HP and BLEEDS enemies for @(25% SP) PURE damage.
Balance Changes
Mage Ignite SP: 35% -> 30% - Crystal Golems HP: 36 -> 28, ARMOR: 35% -> 75% - Guards HP: 27 -> 22, ARMOR: 10% -> 35% - Time Dagger CRIT: 5% per round -> 10% per round - Other small monster number tweaks
Other
FEARFUL enemies now surrender all at once when only FEARFUL enemies remain. Some enemies (Bishops, Highwaymen, and variants) are no longer FEARFUL.
Bugfixes
Fixed wrong pathing for arced missiles (e.g. Molotovs) - Fixed spell popups staying on screen when swapping characters - Fixed some crashes form missing Buff icons - Fixed webs being too high - Fixed Storm Spear not chaining in all directions - Fixed various consumable items tooltips - Fixed a bug that let Ranger move after attacking when snared - Fixed a crash at Blessed Children - Added some extra logs and guards to prevent even more crashes. Fingers crossed.
Cheers, Dave
Source
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