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Steam News25 July 20223y ago

Update 2022-07-25 (New Spells, Balance, Many Bugfixes)

Hello! Here are the patch notes for this update. New Spells Time Warp Learn (any class): Reset all your cooldowns. Usable once per combat. Skull Break Throw your shield. Deals (40% SP) + your current BLOCK FIRE damage.

In this update8

Full notes

Full Tilefinder update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

1 fix0 additions3 changes2 removals
  • Balance
  • Gameplay
  • Performance
removedSkull BreakThrow your shield. Deals (40% SP) + your current BLOCK FIRE damage. Does not remove your BLOCK.
changedFire BallMana Cost: 11 Throw a big fire ball that heavily damages a unit for (250% SP) FIRE damage.
changedCobra Shot (Reworked)Spawns 3 Acid Traps and summons a cute Cobra. Traps immediately shred all BLOCK on the targets hit. Cobra has @(50% DODGE) HP and BLEEDS enemies for @(25% SP) PURE damage.
changedBalance ChangesMage Ignite SP: 35% -> 30% - Crystal Golems HP: 36 -> 28, ARMOR: 35% -> 75% - Guards HP: 27 -> 22, ARMOR: 10% -> 35% - Time Dagger CRIT: 5% per round -> 10% per round - Other small monster number tweaks
removedOtherFEARFUL enemies now surrender all at once when only FEARFUL enemies remain. Some enemies (Bishops, Highwaymen, and variants) are no longer FEARFUL.
fixedBugfixesFixed wrong pathing for arced missiles (e.g. Molotovs) - Fixed spell popups staying on screen when swapping characters - Fixed some crashes form missing Buff icons - Fixed webs being too high - Fixed Storm Spear not chaining in all directions - Fixed various consumable items tooltips - Fixed a bug that let Ranger move after attacking when snared - Fixed a crash at Blessed Children - Added some extra logs and guards to prevent even more crashes. Fingers crossed.
Mage Ignite SP:35%30%Mage Ignite SP: decreased, nerfMage Ignite SP: 35% -> 30% - Crystal Golems HP:3628Mage Ignite SP: 35% -> 30% - Crystal Golems HP: decreased, nerfMage Ignite SP: 35% -> 30% - Crystal Golems HP: 36 -> 28, ARMOR:35%75%Mage Ignite SP: 35% -> 30% - Crystal Golems HP: 36 -> 28, ARMOR: increased, buff

Tilefinder changes

removedThrow your shield. Deals (40% SP) + your current BLOCK FIRE damage. Does not remove your BLOCK.
changedMana Cost: 11 Throw a big fire ball that heavily damages a unit for (250% SP) FIRE damage.
changedSpawns 3 Acid Traps and summons a cute Cobra. Traps immediately shred all BLOCK on the targets hit. Cobra has @(50% DODGE) HP and BLEEDS enemies for @(25% SP) PURE damage.
changedMage Ignite SP: 35% -> 30% - Crystal Golems HP: 36 -> 28, ARMOR: 35% -> 75% - Guards HP: 27 -> 22, ARMOR: 10% -> 35% - Time Dagger CRIT: 5% per round -> 10% per round - Other small monster number tweaks
removedFEARFUL enemies now surrender all at once when only FEARFUL enemies remain. Some enemies (Bishops, Highwaymen, and variants) are no longer FEARFUL.

Here are the patch notes for this update.

New Spells

Time Warp

Learn (any class): Reset all your cooldowns. Usable once per combat.

Skull Break

Throw your shield. Deals (40% SP) + your current BLOCK FIRE damage. Does not remove your BLOCK.

Fire Ball

Mana Cost: 11 Throw a big fire ball that heavily damages a unit for (250% SP) FIRE damage.

Cobra Shot (Reworked)

Spawns 3 Acid Traps and summons a cute Cobra. Traps immediately shred all BLOCK on the targets hit. Cobra has @(50% DODGE) HP and BLEEDS enemies for @(25% SP) PURE damage.

Balance Changes

  • Mage Ignite SP: 35% -> 30% - Crystal Golems HP: 36 -> 28, ARMOR: 35% -> 75% - Guards HP: 27 -> 22, ARMOR: 10% -> 35% - Time Dagger CRIT: 5% per round -> 10% per round - Other small monster number tweaks

Other

FEARFUL enemies now surrender all at once when only FEARFUL enemies remain. Some enemies (Bishops, Highwaymen, and variants) are no longer FEARFUL.

Bugfixes

  • Fixed wrong pathing for arced missiles (e.g. Molotovs) - Fixed spell popups staying on screen when swapping characters - Fixed some crashes form missing Buff icons - Fixed webs being too high - Fixed Storm Spear not chaining in all directions - Fixed various consumable items tooltips - Fixed a bug that let Ranger move after attacking when snared - Fixed a crash at Blessed Children - Added some extra logs and guards to prevent even more crashes. Fingers crossed.

Cheers, Dave

Source

Steam News / 25 July 2022

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