Hello there! Thanks to your awesome feedback, I have fixed a lot of the issues with the game. Expect even more updates soon!
In this update3
Full notes
Full Tilefinder update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there!
What changed
2 fixes2 additions2 changes0 removals
Fixes
Performance
Balance
fixedThanks to your awesome feedback, I have fixed a lot of the issues with the game. Expect even more updates soon!
fixedBugfixesFixed a crash when going to a battle after inspecting a spell in the character UI in the map scene - Fixed a crash when you took cover behind the same Highwayman that targeted you - Fixed sound settings not being saved - Fixed mana icon not appearing when a spell was infected - Improved the resolution settings viability and full screen for some resolutions (still in beta)
addedQuality of LifeChanged the FEARFUL effect so that it more accurately resembles enemies giving up - You can no longer get as combat rewards options for spells you already have - Improved clarity of the Bubak healing spell - Golden statue can now no longer upgrade items with no stats - Removed the [-1] icon on Move because it was confusing - Storm Spear can no longer damage you if you're too close to the target - Spells now display "any class" instead of "all chars" to clear some confusion
addedBalance ChangesMage Magic Arrow range: 3 -> 4 - Dig range: 1 -> 2 - Blind Execution hit chance now scales with your ARMOR (100% hit chance at 50% ARMOR) - Adjusted resistances and weaknesses for many enemies - they now have more resistant resistances and weaker weaknesses - Adjusted the HP of a few enemies
fixedThanks to your awesome feedback, I have fixed a lot of the issues with the game. Expect even more updates soon!
fixedFixed a crash when going to a battle after inspecting a spell in the character UI in the map scene - Fixed a crash when you took cover behind the same Highwayman that targeted you - Fixed sound settings not being saved - Fixed mana icon not appearing when a spell was infected - Improved the resolution settings viability and full screen for some resolutions (still in beta)
addedChanged the FEARFUL effect so that it more accurately resembles enemies giving up - You can no longer get as combat rewards options for spells you already have - Improved clarity of the Bubak healing spell - Golden statue can now no longer upgrade items with no stats - Removed the [-1] icon on Move because it was confusing - Storm Spear can no longer damage you if you're too close to the target - Spells now display "any class" instead of "all chars" to clear some confusion
addedMage Magic Arrow range: 3 -> 4 - Dig range: 1 -> 2 - Blind Execution hit chance now scales with your ARMOR (100% hit chance at 50% ARMOR) - Adjusted resistances and weaknesses for many enemies - they now have more resistant resistances and weaker weaknesses - Adjusted the HP of a few enemies
changedMore to come soon!
Thanks to your awesome feedback, I have fixed a lot of the issues with the game. Expect even more updates soon!
Here are the patch notes for 2022-07-16:
Bugfixes
Fixed a crash when going to a battle after inspecting a spell in the character UI in the map scene - Fixed a crash when you took cover behind the same Highwayman that targeted you - Fixed sound settings not being saved - Fixed mana icon not appearing when a spell was infected - Improved the resolution settings viability and full screen for some resolutions (still in beta)
Quality of Life
Changed the FEARFUL effect so that it more accurately resembles enemies giving up - You can no longer get as combat rewards options for spells you already have - Improved clarity of the Bubak healing spell - Golden statue can now no longer upgrade items with no stats - Removed the [-1] icon on Move because it was confusing - Storm Spear can no longer damage you if you're too close to the target - Spells now display "any class" instead of "all chars" to clear some confusion
Balance Changes
AdjustedMage Magic Arrow range3 -> 4 - Dig range: 1 -> 2 - Blind Execution hit chance now scales with your ARMOR (100% hit chance at 50% ARMOR) - Adjusted resistances and weaknesses for many enemies - they now have more resistant resistances and weaker weaknesses - Adjusted the HP of a few enemies