What changed
2 fixes1 addition0 changes0 removals
fixedBoss updates: - Tyl HP up: 176 -> 245 (both phases) - Tyl is now immune to Silences - Changed the Tyl pedestal mechanic so that pedestals are not on the board anymore (they are outside) and shaped like a "#" - Fixed Tyl Lightning Ball too slow - Fixed Tyl Lightning rain not having particles and sound effects - Fixed Tyl skill shots hitting himself - Fixed wrong damage type for multiple Tyl spells - King now has no blank order for his guards - Moved King guards forward 1 tile - King guards HP: 71 -> 81, ARMOR: 0% -> 10% - King guards now throw 10 spears instead of 5 - King guards are now immune to Silence, Stun, Moving and Rooting - King now throws 8 spoons instead of 4 - King now spawns 6 militia upon starting phase 2. - King now spawns 2 militia every turn - Fixed King spoons being too slow - Marceline's sword now displays the tile it is hitting - Polished Marceline's battle a bit as well - Nerfed Spatula (max bats summoned on death: 6 -> 5, death bat speed: 3 -> 2)
addedOther updates: - All characters have 5 less starting HP - Heal after combat: 15% -> 20% - Item sell price: 33% -> 20% - Gold rewards: no change in the first zone; down 20-25% second zone and down 30-35% third zone - Nerfed Ranger fox (50% of Ranger HP -> 35% of Ranger HP) - Nerfed Mage Mana Ward (100% MANA -> 50% MANA, this thing was OP AF) - Knight Block: 60% SP -> 2 + 35% SP - Peasants now drop a Bear Trap on death - Bishops now have an attack that deals a little damage
fixedOther Bugfixes: - Fixed Inspection (Q) not working sometimes - Fixed a bug when the player characters died during a non-combat event - Fixed a bug when all player characters died at the same time as the enemies - Fixed some combat text overlaps - Fixed Momentum Magic getting you to 0 SP (lol) - Fixed MANA appearing depleted on the Character UI
Boss updates: - Tyl HP up:176→245↑Boss updates: - Tyl HP up: increased, buffTilefinder changes
fixedBoss updates: - Tyl HP up: 176 -> 245 (both phases) - Tyl is now immune to Silences - Changed the Tyl pedestal mechanic so that pedestals are not on the board anymore (they are outside) and shaped like a "#" - Fixed Tyl Lightning Ball too slow - Fixed Tyl Lightning rain not having particles and sound effects - Fixed Tyl skill shots hitting himself - Fixed wrong damage type for multiple Tyl spells - King now has no blank order for his guards - Moved King guards forward 1 tile - King guards HP: 71 -> 81, ARMOR: 0% -> 10% - King guards now throw 10 spears instead of 5 - King guards are now immune to Silence, Stun, Moving and Rooting - King now throws 8 spoons instead of 4 - King now spawns 6 militia upon starting phase 2. - King now spawns 2 militia every turn - Fixed King spoons being too slow - Marceline's sword now displays the tile it is hitting - Polished Marceline's battle a bit as well - Nerfed Spatula (max bats summoned on death: 6 -> 5, death bat speed: 3 -> 2)
addedOther updates: - All characters have 5 less starting HP - Heal after combat: 15% -> 20% - Item sell price: 33% -> 20% - Gold rewards: no change in the first zone; down 20-25% second zone and down 30-35% third zone - Nerfed Ranger fox (50% of Ranger HP -> 35% of Ranger HP) - Nerfed Mage Mana Ward (100% MANA -> 50% MANA, this thing was OP AF) - Knight Block: 60% SP -> 2 + 35% SP - Peasants now drop a Bear Trap on death - Bishops now have an attack that deals a little damage
fixedOther Bugfixes: - Fixed Inspection (Q) not working sometimes - Fixed a bug when the player characters died during a non-combat event - Fixed a bug when all player characters died at the same time as the enemies - Fixed some combat text overlaps - Fixed Momentum Magic getting you to 0 SP (lol) - Fixed MANA appearing depleted on the Character UI
Patch notes for Update 2022-07-11:
Boss updates: - Tyl HP up: 176 -> 245 (both phases) - Tyl is now immune to Silences - Changed the Tyl pedestal mechanic so that pedestals are not on the board anymore (they are outside) and shaped like a "#" - Fixed Tyl Lightning Ball too slow - Fixed Tyl Lightning rain not having particles and sound effects - Fixed Tyl skill shots hitting himself - Fixed wrong damage type for multiple Tyl spells - King now has no blank order for his guards - Moved King guards forward 1 tile - King guards HP: 71 -> 81, ARMOR: 0% -> 10% - King guards now throw 10 spears instead of 5 - King guards are now immune to Silence, Stun, Moving and Rooting - King now throws 8 spoons instead of 4 - King now spawns 6 militia upon starting phase 2. - King now spawns 2 militia every turn - Fixed King spoons being too slow - Marceline's sword now displays the tile it is hitting - Polished Marceline's battle a bit as well - Nerfed Spatula (max bats summoned on death: 6 -> 5, death bat speed: 3 -> 2)
Other updates
- All characters have 5 less starting HP
- Heal after combat: 15% -> 20%
- Item sell price: 33% -> 20%
Gold rewards
no change in the first zone; down 20-25% second zone and down 30-35% third zone - Nerfed Ranger fox (50% of Ranger HP -> 35% of Ranger HP) - Nerfed Mage Mana Ward (100% MANA -> 50% MANA, this thing was OP AF) - Knight Block: 60% SP -> 2 + 35% SP - Peasants now drop a Bear Trap on death - Bishops now have an attack that deals a little damage
Other Bugfixes: - Fixed Inspection (Q) not working sometimes - Fixed a bug when the player characters died during a non-combat event - Fixed a bug when all player characters died at the same time as the enemies - Fixed some combat text overlaps - Fixed Momentum Magic getting you to 0 SP (lol) - Fixed MANA appearing depleted on the Character UI
Let me know about any bugs you find, as soon as possible!
Cheers, Dave