HomeGamesUpdatesPricingMethodology
Steam News19 June 20188y ago

0.7 is available today!

Back in February we decided to start delivering 1 update a month. Back then we were on version 0.2. Here’s the basics of each update: 0.3 Dungeon Update - Added the first procedural dungeon to the game. 0.

Full notes

Full Tile Miner update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Performance
  • Gameplay
addedBack in February we decided to start delivering 1 update a month. Back then we were on version 0.2. Here’s the basics of each update: 0.3 Dungeon Update - Added the first procedural dungeon to the game. 0.4 Magic Update - Added fire and ice magic to the game. 0.5 Ice Dungeon Update - Added the second underground layer along with the ice dungeon to the game. 0.6 Villager Update - Added villagers to the game. ***Don't forget to follow @tileminergame on twitter to stay up to date on all the latest news!*** I consider these to be important updates to the game. 0.3 brought stability to the core game experience and since then we’ve added quite a bit. We’re nearing the finish line as far as content goes. There’s some smaller updates coming but in general we want one more dungeon and a TON of polish. That brings me to the latest update. This is the first of probably quite a few polish updates. The first thing you’ll notice is that villagers are a bit more active than they once were. They actually do their jobs. Miner’s look for mountains to mine. Farmers plant crops. Adventurers hunt critters with a sword. Hunters hunt critters with a bow. And finally Lumberjacks chop down and replant trees. It may not seem like much but it’s step one in an attempt to make the world come alive. The second thing you’ll notice is that there are no longer chests in the underground. I wanted to make exploration of the underground far more interesting. Instead of tons of a rock and then wide open areas I wanted to make it more of a treasure hunting game. There are assorted rocks around the open areas of the underground and your job is to break them to search for a red x. Once found you can use a shovel to dig a hole in order to find a treasure. The treasure underground is more frequent but harder to find because you need to dig for it. Speaking of digging, there’s also a new tile in the underground called caliche ore. This ore is a primary ingredient in my new favorite feature: dynamite! You can use a single stick or craft a bundle for a great explosion. This makes the entire underground mining experience a lot more fun!
changedStay tuned for more updates. We’ll be working on the final dungeon in the coming weeks but we will NOT release that dungeon until the final release. The next update will probably bring with it more overall polish. As always keep us posted on your ideas! Thanks!

Back in February we decided to start delivering 1 update a month. Back then we were on version 0.2. Here’s the basics of each update: 0.3 Dungeon Update - Added the first procedural dungeon to the game. 0.4 Magic Update - Added fire and ice magic to the game. 0.5 Ice Dungeon Update - Added the second underground layer along with the ice dungeon to the game. 0.6 Villager Update - Added villagers to the game. ***Don't forget to follow @tileminergame on twitter to stay up to date on all the latest news!*** I consider these to be important updates to the game. 0.3 brought stability to the core game experience and since then we’ve added quite a bit. We’re nearing the finish line as far as content goes. There’s some smaller updates coming but in general we want one more dungeon and a TON of polish. That brings me to the latest update. This is the first of probably quite a few polish updates. The first thing you’ll notice is that villagers are a bit more active than they once were. They actually do their jobs. Miner’s look for mountains to mine. Farmers plant crops. Adventurers hunt critters with a sword. Hunters hunt critters with a bow. And finally Lumberjacks chop down and replant trees. It may not seem like much but it’s step one in an attempt to make the world come alive. The second thing you’ll notice is that there are no longer chests in the underground. I wanted to make exploration of the underground far more interesting. Instead of tons of a rock and then wide open areas I wanted to make it more of a treasure hunting game. There are assorted rocks around the open areas of the underground and your job is to break them to search for a red x. Once found you can use a shovel to dig a hole in order to find a treasure. The treasure underground is more frequent but harder to find because you need to dig for it. Speaking of digging, there’s also a new tile in the underground called caliche ore. This ore is a primary ingredient in my new favorite feature: dynamite! You can use a single stick or craft a bundle for a great explosion. This makes the entire underground mining experience a lot more fun!

Stay tuned for more updates. We’ll be working on the final dungeon in the coming weeks but we will NOT release that dungeon until the final release. The next update will probably bring with it more overall polish. As always keep us posted on your ideas! Thanks!

Source

Steam News / 19 June 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.