Full notes
Full Tides of Tomorrow 🌊 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Tidewalkers! 🌊
What changed
- UI and audio
Tides of Tomorrow 🌊 changes
One month after release, we hope you’ve been enjoying the world of Tides of Tomorrow!
After nearly three years of development, it’s time to highlight the work of our artists who helped bring this universe to life.
We already shared a first Art Blast focused on Marketland and few characters during the demo period. This time, we're excited to showcase much more of the game's world, including environments and the full cast of Tides of Tomorrow.
Metal platforms, corals, underwater locations, UI elements, and characters… dive into the incredible work of our amazing art team and discover how they shaped this plasticpunk ocean world!
We hope you enjoyed checking out the environments, characters and all the art during your adventure... and now here!
Concept Art:
Environment & Props Art:
Steam post imageSteam post image
Character Art:
Shoutout to all the artists who participated in this adventure:
Art Direction & Leads
Laureine Sautereau: https://www.linkedin.com/in/laureine-sautereau-7b867352/
Elise Ramseier: https://www.artstation.com/eli-se
Ludovic Oddi: https://www.artstation.com/ludovicoddi
Environment Artists
Alex Ryan: https://www.artstation.com/ryan_alex
Chloé Plumey: https://www.artstation.com/chloeplumey
Andréa Penz: https://www.artstation.com/andreap
Character Artists
Clothilde Chopin: https://www.artstation.com/fyoston
Yanis Lhôte: https://www.artstation.com/sinay-eto
Technical Artist
Raphael Garcia: https://raphaelgarcia.dev/project/tides-of-tomorrow/
VFX Artist
Henning Weiß: https://www.artstation.com/heinson
Source
Changelog.gg summarizes and formats this update. How we read updates.
