PSA: Try not to build walls right where the wave hits
Just a quick little general advice, since I've seen several people do this now (even though the tutorial advises you against it :D ) Building a wall right where the wave hits (to "catch" the water that's flowing back) m
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Full Tidal Tribe update
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Maps
changedJust a quick little general advice, since I've seen several people do this now (even though the tutorial advises you against it :D ) Building a wall right where the wave hits (to "catch" the water that's flowing back) may seem like an easy approach at first, but it's actually a pretty bad approach and you're making your life much much harder than it is that way^^ The best strategy (as of right now, maybe someone finds a better one) is to guide the water to the back of the map, then build a little reservoir there to catch it (or lead it to the side) and let it flow back to the sea. For example by kind of zig-zagging through the terrain. That way you can easily fill large areas with water. If you want to catch the water that's flowing back the main channel, it's better to just build a tiny tiny little wall that guides it to the side (where you can then build actual lakes). Here's a screenshot of what the map in the first mission can look like:
Tidal Tribe changes
changedJust a quick little general advice, since I've seen several people do this now (even though the tutorial advises you against it :D ) Building a wall right where the wave hits (to "catch" the water that's flowing back) may seem like an easy approach at first, but it's actually a pretty bad approach and you're making your life much much harder than it is that way^^ The best strategy (as of right now, maybe someone finds a better one) is to guide the water to the back of the map, then build a little reservoir there to catch it (or lead it to the side) and let it flow back to the sea. For example by kind of zig-zagging through the terrain. That way you can easily fill large areas with water. If you want to catch the water that's flowing back the main channel, it's better to just build a tiny tiny little wall that guides it to the side (where you can then build actual lakes). Here's a screenshot of what the map in the first mission can look like:
Just a quick little general advice, since I've seen several people do this now (even though the tutorial advises you against it :D ) Building a wall right where the wave hits (to "catch" the water that's flowing back) may seem like an easy approach at first, but it's actually a pretty bad approach and you're making your life much much harder than it is that way^^ The best strategy (as of right now, maybe someone finds a better one) is to guide the water to the back of the map, then build a little reservoir there to catch it (or lead it to the side) and let it flow back to the sea. For example by kind of zig-zagging through the terrain. That way you can easily fill large areas with water. If you want to catch the water that's flowing back the main channel, it's better to just build a tiny tiny little wall that guides it to the side (where you can then build actual lakes). Here's a screenshot of what the map in the first mission can look like:
(ignore the channel on the right that leads water to the blue people, that one has... absolutely no meaning at all... doodelidoo...)