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Steam News1 April 20233y ago

Update v0.3.1

There was a critical bug that prevented players from selecting the next level! I apologize for those who were unable to play because of this bug. Below are various changes for v0.3.

Full notes

Full Tick Tack Puppet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Server
fixedFixed a critical bug where players couldn't select the next level even after clearing it - Revamped the first tutorial level (combined the first two levels into one) - Made minor modifications to the story - Added an ending scene (may seem abrupt as the final boss has not been implemented) - Credits have been moved to the ending - Added sound effects when guns become available - Made adjustments to models and materials (UFO, items, guns, jets) - Included recovery items as a camera follow target - Added trail effects to the player's arms and legs to make the visuals more dynamic - Made modifications to levels - Changed the lighting for Level 2 to nighttime - Visualized the height of deadly falls in Level 4 with lasers - Fixed UI - Adjusted the UI so that the player's name displayed on the arms and legs does not get covered by the polygon in front - Improved the UI for the level selection screen - Fixed issues in multiplayer mode - Fixed a bug where the hand-related effects were synchronized locally - Fixed a bug where the gun's HUD was not displayed locally - Adjusted so that each player has a different color and it's easier to see which arms and legs each player is controlling

Tick Tack Puppet changes

fixedFixed a critical bug where players couldn't select the next level even after clearing it - Revamped the first tutorial level (combined the first two levels into one) - Made minor modifications to the story - Added an ending scene (may seem abrupt as the final boss has not been implemented) - Credits have been moved to the ending - Added sound effects when guns become available - Made adjustments to models and materials (UFO, items, guns, jets) - Included recovery items as a camera follow target - Added trail effects to the player's arms and legs to make the visuals more dynamic - Made modifications to levels - Changed the lighting for Level 2 to nighttime - Visualized the height of deadly falls in Level 4 with lasers - Fixed UI - Adjusted the UI so that the player's name displayed on the arms and legs does not get covered by the polygon in front - Improved the UI for the level selection screen - Fixed issues in multiplayer mode - Fixed a bug where the hand-related effects were synchronized locally - Fixed a bug where the gun's HUD was not displayed locally - Adjusted so that each player has a different color and it's easier to see which arms and legs each player is controlling

There was a critical bug that prevented players from selecting the next level! I apologize for those who were unable to play because of this bug.

Below are various changes for v0.3.1:

  • Fixed a critical bug where players couldn't select the next level even after clearing it - Revamped the first tutorial level (combined the first two levels into one) - Made minor modifications to the story - Added an ending scene (may seem abrupt as the final boss has not been implemented) - Credits have been moved to the ending - Added sound effects when guns become available - Made adjustments to models and materials (UFO, items, guns, jets) - Included recovery items as a camera follow target - Added trail effects to the player's arms and legs to make the visuals more dynamic - Made modifications to levels - Changed the lighting for Level 2 to nighttime - Visualized the height of deadly falls in Level 4 with lasers - Fixed UI - Adjusted the UI so that the player's name displayed on the arms and legs does not get covered by the polygon in front - Improved the UI for the level selection screen - Fixed issues in multiplayer mode - Fixed a bug where the hand-related effects were synchronized locally - Fixed a bug where the gun's HUD was not displayed locally - Adjusted so that each player has a different color and it's easier to see which arms and legs each player is controlling

Source

Steam News / 1 April 2023

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