In this update3
Full notes
Full Tic Tac update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
Tic Tac changes
Hello everyone!
It's been a while since our last update, but rest assured, we have been hard at work behind the scenes.
While our main focus has been on crafting new levels for you to explore, we are also rolling out a major update that polishes several aspects of the game. Here is what is new:
Visual Reworks
Reworked the characters' animations for smoother and fluid movements
Reworked the lobby interface for a cleaner and more intuitive experience
Reworked the settings interface for clarity and ease of use
Reworked the background of the forest levels and added dynamic elements
Gameplay Improvements
You can now unbind any input, giving you more flexibility over your control scheme
Increased player movement speed on the world map for faster navigation between levels
Improved spike colliders so boxes can slide along their sides in the bonus level
Improved the visual indicators for linked buttons
Bug Fixes
Fixed an issue where projectiles could cause players to die twice
Fixed a character animation glitch that occurred when jumping onto elevators
Fixed the in-game timer displaying incorrectly for runs exceeding one hour
Fixed a crash that could happen by selecting a level multiple times
Fixed projectiles not being destroyed when reloading the scene
Fixed LR/RB visibility in settings
Thank you for being a part of this journey with us. 💣
If you have enjoyed the demo, please consider leaving a Steam review or sharing the game with friends.
Your support truly means a lot to us.
MuchoBestoStudio
Source
Changelog.gg summarizes and formats this update. How we read updates.
