What changed
1 fix1 addition0 changes0 removals
fixedNew features: The Cube defence 0.9 is live! > Introduced 6 new varieties of active circuits. Each circuit have scaling attributes depending on the Thyria's level and the item quality. > Each active circuit casts a shadow remnant of Thyria, inducing new animations. > Each active circuit has an average of 3 variants behavior for multiple combinations and builds. > The pustule can now be dealt with the ink currency: Spend the ink to pick the game's aspect you're stronger at! > Introduced the new "passive" circuit item class. > The Cube now has specific slots for either the core, active or passive slots. There's a maximum of 7 slots among which 1 must be the core, 2 are for passives, and 4 for actives. > Changed the introduction workflow, to get faster to the 1st dream, and provide the 1st circuit as a choice among 3 randomly generated. > Thyria has a fixed number of 3 spells. Among which 2 are statics (dash & objective detection) and one harming dynamic spell slot (that can welcome the sheaf of fire, fireball...).
added> Most of all added locales are not yet translated in other languages than english .
Thyria changes
fixedNew features: The Cube defence 0.9 is live! > Introduced 6 new varieties of active circuits. Each circuit have scaling attributes depending on the Thyria's level and the item quality. > Each active circuit casts a shadow remnant of Thyria, inducing new animations. > Each active circuit has an average of 3 variants behavior for multiple combinations and builds. > The pustule can now be dealt with the ink currency: Spend the ink to pick the game's aspect you're stronger at! > Introduced the new "passive" circuit item class. > The Cube now has specific slots for either the core, active or passive slots. There's a maximum of 7 slots among which 1 must be the core, 2 are for passives, and 4 for actives. > Changed the introduction workflow, to get faster to the 1st dream, and provide the 1st circuit as a choice among 3 randomly generated. > Thyria has a fixed number of 3 spells. Among which 2 are statics (dash & objective detection) and one harming dynamic spell slot (that can welcome the sheaf of fire, fireball...).
added> Most of all added locales are not yet translated in other languages than english .
New features: The Cube defence 0.9 is live! > Introduced 6 new varieties of active circuits. Each circuit have scaling attributes depending on the Thyria's level and the item quality. > Each active circuit casts a shadow remnant of Thyria, inducing new animations. > Each active circuit has an average of 3 variants behavior for multiple combinations and builds. > The pustule can now be dealt with the ink currency: Spend the ink to pick the game's aspect you're stronger at! > Introduced the new "passive" circuit item class. > The Cube now has specific slots for either the core, active or passive slots. There's a maximum of 7 slots among which 1 must be the core, 2 are for passives, and 4 for actives. > Changed the introduction workflow, to get faster to the 1st dream, and provide the 1st circuit as a choice among 3 randomly generated. > Thyria has a fixed number of 3 spells. Among which 2 are statics (dash & objective detection) and one harming dynamic spell slot (that can welcome the sheaf of fire, fireball...).
-> Most of all added locales are not yet translated in other languages than english.