HomeGamesUpdatesPricingMethodology
Steam News24 September 20196y ago

Update 1.1.0

​ Esty8nine ​ offered me some great feedback that I've incorporated into this update. Thanks Esty!

Full notes

Full Thy Kingdom Crumble update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions2 changes3 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
changedAdjustmentsYou now only have one chance to collect an enemy's coins (unless they are killed by a meteor or some other act of god). Packaged with some of the other changes, this should give coin collecting a higher risk/reward factor while minimizing tedium.
removedAdjustments​Thorns no longer knock you back.
changedAdjustmentsMinor changes to some sounds.
removedBugfixes​Dying while in a turbo jump will no longer make you fall through the floor.
fixedBugfixesFixed a bug that could hurt the player after respawning if they died while falling.
fixedBugfixesFixed some sounds being cut off early.

Thy Kingdom Crumble changes

changedYou now only have one chance to collect an enemy's coins (unless they are killed by a meteor or some other act of god). Packaged with some of the other changes, this should give coin collecting a higher risk/reward factor while minimizing tedium.
removed​Thorns no longer knock you back.
changedMinor changes to some sounds.
removed​Dying while in a turbo jump will no longer make you fall through the floor.
fixedFixed a bug that could hurt the player after respawning if they died while falling.

Esty8nine ​ offered me some great feedback that I've incorporated into this update. Thanks Esty!

Adjustments

  • You now only have one chance to collect an enemy's coins (unless they are killed by a meteor or some other act of god). Packaged with some of the other changes, this should give coin collecting a higher risk/reward factor while minimizing tedium.

  • Enemies drop more coins

  • Coins eject from dead enemies faster and more erratically.

  • ​Thorns no longer knock you back.

  • The Slash Attack is less wonky.

  • The boss is invulnerable for longer after being hit.

  • Minor changes to the boss fight.

  • Minor changes to some sounds.

Bugfixes

  • ​Dying while in a turbo jump will no longer make you fall through the floor.

  • Fixed a bug that could hurt the player after respawning if they died while falling.

  • Fixed some sounds being cut off early.

  • The stone from the Stone Throw ability won't be pushed out of safe zones anymore.

  • Removed some debug stuff you probably didn't notice anyway.

Release in a couple days!

Source

Steam News / 24 September 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.