Main Branch Update: The Coliseum and The Far Grounds
Greetings Necromancers! The main branch has been updated with a number of new features and bug fixes from the beta branch!
In this update4
Full notes
Full Throne of Bone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Compatibility
Events
addedGreetings Necromancers!The main branch has been updated with a number of new features and bug fixes from the beta branch!
addedNew ways to playAs originally described here , there are two new modes are available to try in the main branch: The Far Grounds - This gambler's delight is a welcome holiday for you necromancers looking for a day off all the summoning and spellcasting. The Coliseum - For those looking for a PvP feeling, test your mettle against rosters of other real necromancers. New modes will be showing up on the beta as well, where they will get their initial testing before arriving in the main branch.
changedGameplay ChangesImproving a minion now rewards a spell choice in place of another minion. Additional details outlined here from the beta .
changedGameplay ChangesAdditionally, minion merge rewards have improved based on player feedback to allow for more ability multiplying for improved and perfected minions.
addedProgressionNecromancers can now reach Level 6, but you'll need to take opportunities outside of combat to get enough XP. As outlined here on the beta , there are new spells to learn, as well as a few other things...
Throne of Bone changes
addedThe main branch has been updated with a number of new features and bug fixes from the beta branch!
addedAs originally described here , there are two new modes are available to try in the main branch: The Far Grounds - This gambler's delight is a welcome holiday for you necromancers looking for a day off all the summoning and spellcasting. The Coliseum - For those looking for a PvP feeling, test your mettle against rosters of other real necromancers. New modes will be showing up on the beta as well, where they will get their initial testing before arriving in the main branch.
changedImproving a minion now rewards a spell choice in place of another minion. Additional details outlined here from the beta .
changedAdditionally, minion merge rewards have improved based on player feedback to allow for more ability multiplying for improved and perfected minions.
addedNecromancers can now reach Level 6, but you'll need to take opportunities outside of combat to get enough XP. As outlined here on the beta , there are new spells to learn, as well as a few other things...
Greetings Necromancers!
The main branch has been updated with a number of new features and bug fixes from the beta branch!
New ways to play
As originally described here, there are two new modes are available to try in the main branch: The Far Grounds - This gambler's delight is a welcome holiday for you necromancers looking for a day off all the summoning and spellcasting. The Coliseum - For those looking for a PvP feeling, test your mettle against rosters of other real necromancers. New modes will be showing up on the beta as well, where they will get their initial testing before arriving in the main branch.
Gameplay Changes
Improving a minion now rewards a spell choice in place of another minion. Additional details outlined here from the beta.
Additionally, minion merge rewards have improved based on player feedback to allow for more ability multiplying for improved and perfected minions.
Progression
Necromancers can now reach Level 6, but you'll need to take opportunities outside of combat to get enough XP. As outlined here on the beta, there are new spells to learn, as well as a few other things...