Full notes
Full Thrive: Heavy Lies The Crown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Compatibility
- Fixes
- UI and audio
Thrive: Heavy Lies The Crown changes
Greetings fair Nysians,
Thrive: Heavy Lies The Crown’s May Update is now live! This new patch introduces dozens of quality of life improvements, including memory optimization for faster performance and overall polish to every element of the game.
To celebrate, we’re also offering a 25% discount for a limited time only – don’t miss out on expanding your kingdom solo or with friends while it’s on sale!
You can check out the full list of improvements below: Added
Memory optimizations to help with performance
Added difficulty to save game
Adjusted needs for happiness, houses are now filled constantly and fully stocked persists all day
Added limit to homeless population, now limited to 20 homeless in a territory
Added 1m to decoration hit box height
Added case for "survival" gamemode to scoreboard display
Added cursor functionality so units cannot be asked to move on non navigable tiles
Changed
Update pollution scale and set all building pollution to 1
Removed “Beta” prompt
Changed placement system for bridges so the ends must be near water
Updated pause overlay to be localized
Disabled name text for "Wyrmaxan Captain" in narrative display
Increased production of Planks by 1
increased production of Flax Oil by 1
Fixed
Fixed deer that was stuck spinning on the spot
Fixed pause button on traderoute display
Fix for rebuilding Wyrmaxa after destroying it
Fix for guard towers firing rate
Fix for not being able to add new trade routes after loading
Fixed military unit states should they should now correctly agro after movement command when enemy units walk by them
Fixed caravans deploying underground in certain areas
Fixed multiplayer “Host Left” message
Fix for client can enter game before host has typed password
Fixed resource flag placement persisting after selecting a different object to place
Fixed alt tabbing changing camera speed
Fix for storage is full error on upgraded stockpile
Fixed mismatched term for acolyte/curator description
Fix for units not being able to be moved when attacked
Fix for burnt effect on buildings staying after being repaired
Fix for farm plot dirt not taking up the proper space
Fix for worker units constantly trying to activate torch light at night
Fix for production icons staying turned on incorrectly
Fix for building material not being set when start placing building
This community has played a crucial role in Thrive’s development journey, and we’re incredibly grateful for your ongoing support! Your time, feedback, and enthusiasm mean the world to us and are vital in helping bring our game to life.
Source
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