Full notes
Full Thrive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Fixes
This is a quick patch to fix a few problems when exiting the editor in the multicellular stage with certain cell layouts. And this release also improves auto-evo memory efficiency a lot.
You can find the major updates recently done to Thrive in our previous devblog. For this release the patch notes:
Patch Notes
Adjusted the new cell layout algorithm to prevent stuck conditions
Switched auto-evo to use cache keys for species to not keep temporary species around as long. This cuts required memory for auto-evo in half.
Added a colony cell growth animation
Converted species tolerance calculation result into a struct to save on some temporary memory allocations
Fixed engulfing ejection animation not playing when the entity died, now the ejection animation plays and anything engulfed should properly exit the dying cell
Fixed a very rare case of organelles not going to final positions in single centering operation by always performing a second operation
Fixed the water currents sometimes triggering the microbe movement ripple effect. As a downside some slow cells or swimming against extreme currents no longer triggers the effect at all.
Fixed the emergency ejection from dead engulfer entities not working which lead to ghost cells. Now such cells should be able to resume normal gameplay.
Fixed a bug in the debug console history handling
Updated author names in the art gallery
Updated System.IO.Hashing from 10.0.3. to 10.0.5
Updated translations
Source
Changelog.gg summarizes and formats this update. How we read updates.
