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Steam News16 March 20263mo ago

Thrive Patch 1.0.1.1

This is a quick patch to fix a few problems when exiting the editor in the multicellular stage with certain cell layouts. And this release also improves auto-evo memory efficiency a lot.

Full notes

Full Thrive update

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What changed

5 fixes1 addition5 changes0 removals
  • Maps
  • Gameplay
  • Fixes
changedThis is a quick patch to fix a few problems when exiting the editor in the multicellular stage with certain cell layouts. And this release also improves auto-evo memory efficiency a lot.
changedPatch NotesAdjusted the new cell layout algorithm to prevent stuck conditions
addedPatch NotesAdded a colony cell growth animation
fixedPatch NotesFixed engulfing ejection animation not playing when the entity died, now the ejection animation plays and anything engulfed should properly exit the dying cell
fixedPatch NotesFixed a very rare case of organelles not going to final positions in single centering operation by always performing a second operation
fixedPatch NotesFixed the water currents sometimes triggering the microbe movement ripple effect. As a downside some slow cells or swimming against extreme currents no longer triggers the effect at all.

This is a quick patch to fix a few problems when exiting the editor in the multicellular stage with certain cell layouts. And this release also improves auto-evo memory efficiency a lot.

You can find the major updates recently done to Thrive in our previous devblog. For this release the patch notes:

Patch Notes

  • Adjusted the new cell layout algorithm to prevent stuck conditions

  • Switched auto-evo to use cache keys for species to not keep temporary species around as long. This cuts required memory for auto-evo in half.

  • Added a colony cell growth animation

  • Converted species tolerance calculation result into a struct to save on some temporary memory allocations

  • Fixed engulfing ejection animation not playing when the entity died, now the ejection animation plays and anything engulfed should properly exit the dying cell

  • Fixed a very rare case of organelles not going to final positions in single centering operation by always performing a second operation

  • Fixed the water currents sometimes triggering the microbe movement ripple effect. As a downside some slow cells or swimming against extreme currents no longer triggers the effect at all.

  • Fixed the emergency ejection from dead engulfer entities not working which lead to ghost cells. Now such cells should be able to resume normal gameplay.

  • Fixed a bug in the debug console history handling

  • Updated author names in the art gallery

  • Updated System.IO.Hashing from 10.0.3. to 10.0.5

  • Updated translations

Source

Steam News / 16 March 2026

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