HomeGamesUpdatesPricingMethodology
Steam News30 November 20241y ago

Hotfix v1.0.6

Patch Notes: Fixed a softlock that could happen if a country was selected too fast, which took away control from the player. Fixed a softlock with Mo getting stuck in the capital chamber.

Full notes

Full THRESHOLD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition0 changes0 removals
  • Fixes
  • Security
  • UI and audio
fixedPatch Notes:Fixed a softlock that could happen if a country was selected too fast, which took away control from the player.
fixedPatch Notes:Fixed a softlock with Mo getting stuck in the capital chamber.
fixedPatch Notes:Fixed softlock that could happen with Mo if you asked him anything before running off somewhere else, and then went back to ask him about something else.
fixedPatch Notes:Fixed a softlock where if the player died behind crates and Mo reached them there, he would get stuck behind the crates.
fixedPatch Notes:Fixed the sky box obscuring the view of the Tower when fleeing through the mountains .
fixedPatch Notes:Fixed a timing issue that might have caused the Questions to not properly trigger in the Capital Chambers.

Patch Notes:

  • Fixed a softlock that could happen if a country was selected too fast, which took away control from the player.

  • Fixed a softlock with Mo getting stuck in the capital chamber.

  • Fixed softlock that could happen with Mo if you asked him anything before running off somewhere else, and then went back to ask him about something else.

  • Fixed a softlock where if the player died behind crates and Mo reached them there, he would get stuck behind the crates.

  • Fixed the sky box obscuring the view of the Tower when

    fleeing through the mountains

    .

  • Fixed a timing issue that might have caused the Questions to not properly trigger in the Capital Chambers.

  • Fixed exploit that allowed the player to get infinite Air by getting into the Capital Chamber and then quickly leaving it.

  • Fixed an issue that prevented Mo from being able to look at the player upon loading the game.

  • Fixed an issue where the grave would be in an incorrect visual state if it was already dug by the player.

  • Smoothed out the situation where player wouldn't get the

    Black whistle

    in time, to avoid frustration

  • Fixed visual issue with the wall mesh.

  • Duckey can now get faster or bigger depending on how the player names it (all languages have their own set of matching names).

  • If the player only

    stops the train instead of completely breaking the Bond

    , the Capital Message in the end will be slightly different.

Source

Steam News / 30 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.