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Steam News8 November 20232y ago

Update v.0.6.2 LIVE

Dear Puzzlers, thank you for your humble feedback on my latest developer notes about the most reported flaws of Three Minutes To Eight.

Full notes

Full Three Minutes To Eight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition4 changes2 removals
  • Gameplay
  • UI and audio
  • Fixes
removedRemoved the "Typewriting" effect on subtitles (now they appear right away)
changedReduced them to the bare minimum "safety" time before skipping a dialogue line Both things make the skipping of lines about 5X faster than before Also, there's a 1 second safety margin when the dialogue options appear, so if player is fast-skipping all the lines, then it has a short moment of pause when it's time to make a decision (this to avoid to start a dialogue again by mistake)
changedImproved the movement when using Point'n'Click controls Holding the left mouse button down will keep the player running until it's released (to avoid double clicking each time, very useful when running on large scens, like the street)
fixedFixed a bunch of localization issues; especially for German, Italian and Chinese
fixedFixed a bug related to giving the Titanium Positron to PD-99 when you're not on that narrative
fixedFixed a bug related to showing the year as "nil" when ending a narrative in the future during narrator's lines

Three Minutes To Eight changes

removedRemoved the "Typewriting" effect on subtitles (now they appear right away)
changedReduced them to the bare minimum "safety" time before skipping a dialogue line Both things make the skipping of lines about 5X faster than before Also, there's a 1 second safety margin when the dialogue options appear, so if player is fast-skipping all the lines, then it has a short moment of pause when it's time to make a decision (this to avoid to start a dialogue again by mistake)
changedImproved the movement when using Point'n'Click controls Holding the left mouse button down will keep the player running until it's released (to avoid double clicking each time, very useful when running on large scens, like the street)
fixedFixed a bunch of localization issues; especially for German, Italian and Chinese
fixedFixed a bug related to giving the Titanium Positron to PD-99 when you're not on that narrative

Dear Puzzlers,

thank you for your humble feedback on my latest developer notes about the most reported flaws of Three Minutes To Eight. As stated there, I took your feedback very seriously trying to adjust the discussed negative issues as good as possible.

Here's the changelog:

  • Removed the "Typewriting" effect on subtitles (now they appear right away)

  • Reduced them to the bare minimum "safety" time before skipping a dialogue line

    • Both things make the skipping of lines about 5X faster than before

    • Also, there's a 1 second safety margin when the dialogue options appear, so if player is fast-skipping all the lines, then it has a short moment of pause when it's time to make a decision (this to avoid to start a dialogue again by mistake)

  • Improved the movement when using Point'n'Click controls

    • Holding the left mouse button down will keep the player running until it's released (to avoid double clicking each time, very useful when running on large scens, like the street)

  • Fixed a bunch of localization issues; especially for German, Italian and Chinese

  • Fixed a bug related to giving the Titanium Positron to PD-99 when you're not on that narrative

  • Fixed a bug related to showing the year as "nil" when ending a narrative in the future during narrator's lines

  • Removed the possibility to have duplicates of items (like battery and charged battery, pistol and charged pistol, etc.)

  • Lowered the intercom sound to make it less bothering

  • Adjusted the size of text for the Journal as well as adding green highlight to the last line (once accomplished), for better readability of the various narratives

  • Plus some additional minor polishing and bugfixes.

Thanks again for your feedback and patience so far and what's to come. It is much appreciated. I hope the changes add more comfort to the repeating dialogue skips.

Yours, Nicola

Source

Steam News / 8 November 2023

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