Repeated intro
What changed
4 fixes0 additions2 changes0 removals
- Balance
- Gameplay
- Fixes
- Events
- Performance
fixedFixed the bug where the description of the corresponding territory resource in the 6th level was "Maximum Health +20" after clicking on the leader skill "Loyal Retainer".
changedUpdated the description of 2 scroll cards.
fixedFixed the bug where clicking too quickly in the mine would prevent the player from receiving an additional 50 copper coins.
fixedFixed the bug where the gold coin animation on the reward screen would occasionally freeze on a certain frame.
fixedFixed the bug where the cost of a card reduced by 9 schools when using a full bow and having a cost of 0, would remain 1 after being drawn.
changedI have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.
Three Kingdom: The Journey changes
fixedFixed the bug where the description of the corresponding territory resource in the 6th level was "Maximum Health +20" after clicking on the leader skill "Loyal Retainer".
changedUpdated the description of 2 scroll cards.
fixedFixed the bug where clicking too quickly in the mine would prevent the player from receiving an additional 50 copper coins.
fixedFixed the bug where the gold coin animation on the reward screen would occasionally freeze on a certain frame.
fixedFixed the bug where the cost of a card reduced by 9 schools when using a full bow and having a cost of 0, would remain 1 after being drawn.
Here are today's updates:
Fixed the bug where the description of the corresponding territory resource in the 6th level was "Maximum Health +20" after clicking on the leader skill "Loyal Retainer".
Updated the description of 2 scroll cards.
Fixed the bug where clicking too quickly in the mine would prevent the player from receiving an additional 50 copper coins.
Fixed the bug where the gold coin animation on the reward screen would occasionally freeze on a certain frame.
Fixed the bug where the cost of a card reduced by 9 schools when using a full bow and having a cost of 0, would remain 1 after being drawn.
I have received all suggestions and feedback, and will continue to work on updates and optimizations in the coming days.