In this update5
Full notes
Full Those Who Dwell update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
Those Who Dwell changes
New Languages Added
Those Who Dwell is now fully playable in:
Spanish (special thank you to Cristina Castany)
Brazilian Portuguese (special thank you to Ana Laura Rapado)
If you notice any missing words or untranslated lines, please let me know in the discussions. As a solo developer, community feedback helps ensure these translations feel immersive and complete.
More Languages In Progress
Currently working on:
Russian
Korean
If you’d like to help translate Those Who Dwell into another language, please reach out.
Gameplay & System Improvements
Adjusted Level 7 to make the sequence mechanic clearer and more readable.
Optimisation pass on Levels 9 and 10.
Improved stability in late-game sections.
Fixed bug where placing an item in a slot that already contained one caused issues.
Fixed lantern draining faster than intended.
Fixed danger chase music triggering when it shouldn’t.
Fixed camera snapping when inspecting inventory items.
Fixed VCR timestamp not updating correctly per level.
Added new lantern UI glitch effects that intensify as light levels drop.
Thank you to everyone who’s played, shared feedback, and supported the game so far. — Luke
Source
Changelog.gg summarizes and formats this update. How we read updates.
