Full notes
Full Thomaz update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello adventurers, I have just rolled out a visual upgrade to all 810 achievements in the game! Each achievement now has a refreshed, higher-quality look to better reflect the game's style. Since the game is set in Middle Eastern-style mazes, I have also introduced some Arabic letters as part of the achievement visuals, something I have not seen in other games, and I hope it adds a unique touch for collectors. Important: If you have already unlocked achievements, your progress is safe, nothing has been reset. This update is purely visual and applies to everyone automatically.
What changed
- Gameplay
Thomaz changes
What's Next for the Game? I am planning to enhance the gameplay while staying true to its core: The structure remain the same: you will still be navigating complex mazes from a 2.5D top-down view, trying to save the princess.
- A Note for Achievement HuntersIn the past, it was possible to unlock all achievements simply by idling, but this will gradually change. Thank you all for your continued support. I hope you will enjoy both the new look and the journey coming soon.
Stay sharp,
Eckham
Source
Changelog.gg summarizes and formats this update. How we read updates.
