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Steam News23 April 20262mo ago

Thomas & Friends™: Wonders of Sodor – Patch Notes 27th April 2026

Hello everyone, today we have exciting news about the first major update coming to Thomas & Friends™: Wonders of Sodor, built using your community feedback with changes we hope will make the experience even better!

Full notes

Full Thomas & Friends™: Wonders of Sodor update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, today we have exciting news about the first major update coming to Thomas & Friends™: Wonders of Sodor, built using your community feedback with changes we hope will make the experience even better!

What changed

20 fixes4 additions12 changes3 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Performance
changedGameplay & Services
changedAdjusted frequency of red signals
addedAdded new checkpoints after cutscenes in several scenarios
addedAdded a tool tip explaining the accelerator
changedMoved stopping points on Jack Frost scenario to reduce SPAD risks at red signals
addedEnabled checkpoints on console platforms

Thomas & Friends™: Wonders of Sodor changes

changedGameplay & Services
changedAdjusted frequency of red signals
addedAdded new checkpoints after cutscenes in several scenarios
addedAdded a tool tip explaining the accelerator
changedMoved stopping points on Jack Frost scenario to reduce SPAD risks at red signals

This patch will be coming to all platforms next week, on Monday, April 27th, 2026, at 10am UTC. We’ve detailed the full list of changes in this article for you to view below:

Full Changelog

Gameplay & Services

  • Adjusted frequency of red signals

  • Added new checkpoints after cutscenes in several scenarios

  • Added a tool tip explaining the accelerator

  • Moved stopping points on Jack Frost scenario to reduce SPAD risks at red signals

  • Enabled checkpoints on console platforms

  • Fixed an issue causing the Live Map to intermittently freeze

  • Fixed an issue causing the left stick on controllers to stop working

  • Fixed controller switching to driver’s seat when going back into First Person camera

  • Removed checkpoints that caused players to derail upon coupling in several scenarios

  • Changed signal behaviour so that players are slowed down when approaching red signals to prevent derailing at excessive speeds

  • Diesel's first service of the day now has a stop at Ffarquahr instead of going via Ffarquahr for his instruction at Ffarquahr to try to prevent the player from getting softlocked

  • James first service with the tanker wagons, and his return service with them, have been updated to ensure that SPADs do not happen unexpectedly

  • Adjusted the ending position of previous shunt procedure before James' final service to move to the sheds changed to prevent James rolling forward on that service before uncoupling

  • Fixed an issue with Diesel's move to the harbour from Ffarquhar. The stop can now be passed through without failing, enabling the player to reverse to the marker

  • Fixed an issue with throttle incorrectly invoking and revoking when pausing

  • Fixed an issue in Emily and the Express where the first narrator line would sometimes not display correctly

  • Fixed an issue where services involving the turntable would sometimes fail the player

  • Fixed a wrong signal during Gordon’s 07:29 service

  • Fixed Challenges not updating for Thomas after completing ‘Thomas and Gordon’

  • Final ‘Stop At’ objectives now allow the player to reverse if they do not SPAD and complete the objective as expected

  • Knapford Yard replaced with Knapford in both departure and arrival locations to allow the destination to be displayed in these circumstances

  • Corrected the spelling of the word "Chuckled" in the subtitles for Percy's Driver during Jack Frost

  • Various fixes to several typos in scenario subtitles

Locos & Characters

  • Updated all formations using the Express Coaches (Red and Green variants) to fix an issue where the brake coach was flipped the wrong way

  • Fixed Sir Topham Hatt being too blurry in some scenarios

  • Fixed wheels moving after cars come to a stop

  • Fixed an issue where Emily's facial expressions were not being updated correctly

  • Fixed an issue where green flickering was appearing on all trains

  • Fixed an issue where Gordon was still producing smoke despite being broken down

  • Fixed the reversers of some locos not animating correctly

  • Fixed Express Coach formations so that the last coach is placed the correct way

  • Removed formations larger than 5 trucks/vans + brakevan as Percy was incapable of pulling them

  • Removed Sir Topham Hatt’s speaking animation

Route & Environment

  • Adjusted and improved lighting along several tunnels, mainly Henry’s Tunnel

  • Adjusted the fog levels at Vicarstown

  • Adjusted turntables to remove the gap between rails

  • Adjusted signals around the tunnel south of Vicarstown near Killdane to make them more visible

  • Fixed various rail joint rendering issues

  • Fixed areas of missing collision on the far Knapford platform

  • Fixed issues with rocks and

Source

Steam News / 23 April 2026

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