Full notes
Full This Side Up update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions0 changes2 removals
- Gameplay
removedAirborne workers can no longer jump at the start of a level.
removedSingle pixel gaps no longer cause a worker to get stuck.
Airborne workers can no longer jump at the start of a level.
Level timing information is saved as soon as the level is beat.
Perfect diagonal collisions are now handled correctly.
Single pixel gaps no longer cause a worker to get stuck.
Source
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