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Steam News28 October 20196y ago

Taphophobia 1.0 Major

Hello everybody! My name is Pedro Henrique and I'm one of the developers currently working on This Side Project.We're happy to announce one of ours main features is out for test.

Full notes

Full This Side (Early Access Game) update

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Repeated intro

Hello everybody!

What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
changedMy name is Pedro Henrique and I'm one of the developers currently working on This Side Project.We're happy to announce one of ours main features is out for test. The cave collapsing system it's on his 0.1 version but it's kind of complete. With that said we tied our start and end game boundaries. whats means that we aiming to improve gameplay between this two points.
changedNoteCollapsing System 1.0 Now the player inside the cave need to stay in movement in order to preventing dying for caving collapsing.
changedFutureCollapsing 2.0 We aiming to make the cave more aggressive. To do that we're try to figure out ways to increase the environmental hazard throughout gameplay.

This Side (Early Access Game) changes

changedMy name is Pedro Henrique and I'm one of the developers currently working on This Side Project.We're happy to announce one of ours main features is out for test. The cave collapsing system it's on his 0.1 version but it's kind of complete. With that said we tied our start and end game boundaries. whats means that we aiming to improve gameplay between this two points.
changedCollapsing System 1.0 Now the player inside the cave need to stay in movement in order to preventing dying for caving collapsing.
changedCollapsing 2.0 We aiming to make the cave more aggressive. To do that we're try to figure out ways to increase the environmental hazard throughout gameplay.

My name is Pedro Henrique and I'm one of the developers currently working on This Side Project.We're happy to announce one of ours main features is out for test. The cave collapsing system it's on his 0.1 version but it's kind of complete. With that said we tied our start and end game boundaries. whats means that we aiming to improve gameplay between this two points.

We recommend that you play with a friend.

Tips to Help!

Change the flashlight input from F to T. For game design purposes. You can Swap between the character on single player mode by pressing TAB.

Note

Collapsing System 1.0 Now the player inside the cave need to stay in movement in order to preventing dying for caving collapsing.

Gate System 1.0 No matter how fast you run if you find your self trapped by a huge gate, the player outside the cave need to find a way o open this gate and release his friend.

Known Issues

Connection takes too long. We know that this is bad and we working really hard to make the connection as fast as possible but due the amount of data, the game can takes a lot of time to complete the dungeon on client, please be patience. One of our primary goal it's to solving this issue.

The Ood Gate By The time of this update out final Gate Version mesh was corrupted but we're solving it. And you will have this final version asap.

The Lightning inside the cave Another Stuff we are working on currently.

Small spaces between cave meshes. Sorry my mistake! As we working to improve the amount of tiles in some place I got lost on this meshes. But I'm currently reworking them.

Future

Collapsing 2.0 We aiming to make the cave more aggressive. To do that we're try to figure out ways to increase the environmental hazard throughout gameplay.

More Control We developing mechanics the makes both character, inside and outside cave, useful. So we will improve the amount of stuff that the outside player need to do to help his friend.

Well, this it's everything I think of for now. We hope we can count with the community to make a good and frightening game. Keep an eye, stick with us. And don't forget to report any bug.

Source

Steam News / 28 October 2019

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