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Steam News4 December 20257mo ago

This is no cave 1.4.0: the explorer update

Hey guys, We spent nearly one month working on this update, we wanted to add content for veteran players as well as make the game more fun to play for casual players New features Manual running: players can now disable

In this update3

Full notes

Full This Is No Cave update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys,

What changed

14 fixes14 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Server
addedWe spent nearly one month working on this update, we wanted to add content for veteran players as well as make the game more fun to play for casual players
addedNew featuresManual running : players can now disable automatic running in the difficulty menu to play with traditional 2D platformer controls
addedNew featuresDecoy : new player power-up in endless mode: spawns a player decoy that attracts the worm’s focus
addedNew featuresFalling rocks : new boss power-up in endless mode: rock debris will periodically fall from the ceiling
addedNew featuresMind missiles : new boss power-up in endless mode: small missiles that follow the player
addedNew featuresAdded an intro cinematic scene when starting a new game

This Is No Cave changes

addedWe spent nearly one month working on this update, we wanted to add content for veteran players as well as make the game more fun to play for casual players
addedManual running : players can now disable automatic running in the difficulty menu to play with traditional 2D platformer controls
addedDecoy : new player power-up in endless mode: spawns a player decoy that attracts the worm’s focus
addedFalling rocks : new boss power-up in endless mode: rock debris will periodically fall from the ceiling
addedMind missiles : new boss power-up in endless mode: small missiles that follow the player

We spent nearly one month working on this update, we wanted to add content for veteran players as well as make the game more fun to play for casual players

New features

  • Manual running: players can now disable automatic running in the difficulty menu to play with traditional 2D platformer controls

  • Decoynew player power-up in endless mode: spawns a player decoy that attracts the worm’s focus
  • Falling rocksnew boss power-up in endless mode: rock debris will periodically fall from the ceiling
  • Mind missilesnew boss power-up in endless mode: small missiles that follow the player
  • Added an intro cinematic scene when starting a new game

  • Ghost sharing: you can export and import ghosts in the level list menu. Imported ghosts from other players will be shown in red

  • Translate the game in Simplified and Traditional Chinese

  • Added more variety in endless level generation (about 33% new level design content)

  • Added new character color options that you can unlock by getting all the gems in a given difficulty

  • Added a big secret in the game. Clues will be posted on discord on a regular basis

Improvements

  • Added last level leaderboard and global leaderboard before end game cinematic

  • Added a skip button for end game cinematic

  • Improved gamepad slinging gameplay

  • Made endless mode boss more menacing and harder to run from

  • Improved multiplayer player slinging

  • Added a way to reload the level instead of restarting it by pressing G

  • Added a fallback to automatically turn around when reaching the end of a running platform

  • Added a new difficulty option to be invincible for beginners and people who want to play multiplayer without stress

Bug fixes

  • Fixed an issue where boss would stop chasing the player if it was too far

  • Fixed an issue where players could pass through the power up checkpoints in endless mode when going too fast

  • Fixed an issue where alt tabbing during end game cinematic would cause the player to be stuck in the cinematic

  • Fixed an issue where the burst indicator would disappear

  • Fixed an issue where players could restart the game while on pause menu and then the time would be stopped

  • Fixed an issue where player ghost would look like a giant ball

  • Fixed an issue where the game would pause at start when a wireless controller is connected

  • Fixed an issue where a gamepad would continue vibrating while the pause menu is active

  • Fixed an issue where air ambient sound would not reset properly when restarting a level

  • Fixed an issue where players could sometimes die when still having shields in multiplayer mode

  • Fixed an issue where players could sometimes go through a wall without breaking it

  • Fixed an issue where multiplayer camera would sometime keep focusing on a dead player

  • Fixed an issue where triggering a gas cloud at the exact same time in multiplayer would sometimes make the game freeze

  • Fixed an issue where plugging in a controller after game launch would sometimes lead to it not being recognized

Source

Steam News / 4 December 2025

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