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Full notes
Full Third Crisis: Neon Nights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Events
- Server
Third Crisis: Neon Nights changes
Reporting for lewduty! This week the summer refreshments come to an end!
🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉 Third Crisis Neon Nights Steam post image
Here's what we're working on!
Lenchi
She started work on the new CG
Zoey eating out Nova's pussy.
This is the sketch
The lineart:
Shading:
Finished piece:
Here's a mouthful of surprise:
Less
Less brainstormed a couple of concepts and ideas for a master surveillance unit:
Steam post imageSteam post image
Zoey knocks out the enslaved drones and attaches a remote-controlled dildo to them, then triggers a simultaneous climax of the drones that overloads the mastermind, and it shuts down, then reboots. Meanwhile, Cypher or another support talks with them on the radio and provides support.
Since Vils is already implementing a detection system, we can also use that for a possible stealth/espionage mission.
JustNox
Nox is working on a concept for the tunnels update. Here's what he has updated:
Concepted some floors and added variation for different rooms (concepts in additional images);
Added wall assets;
Concepted some generic sci-fi crates and barrels, added test assets (concepts in additional images, colors are very WIP and just for test);
Added more pipes and sometimes wires.
He also made quick sketches of the tunnel with and without lighting and mood:
He started working on the lift/storage room and general tunnels 2. For the lift room, he made 2 variants:
Smaller lift with more standard design - which also follows the layout more closely;
A bit larger lift on the wall, with some layout experiments.
The team provided some feedback, and he added it to the concept. This is what he did:
Changed the boxes to have some of them open, added some placeholders for toys to see how it all would work together;
The boxes' colors can be adjusted to the desired corporate colors. For now, I've taken blue+light pink for Toyboy;
There are intentionally some boxes still with the default yellow color, to imply that there are boxes from different corporations. Multiple colors per box planned in the future;
Added hornygas pumps in desired locations;
Tested ground vents and vents FX;
Overall details, polish+quick color/lightning sketch.
He also made a list of assets for this area. This is what he got:
Ohm_ena
Ohm updated the Rosie tit job CG. It has 3 speeds and he also added some finishing (ba-dum-tsss) touches to it. This is the slower pace:
Medium speed:
Faster pace:
Cumming:
Post-nut clarity:
Ohm rigged the blocker picture we showed on the last report:
Desva
Desva is working on the tunnel sequence. You will now have to hack a crate and put an explosive on the wall to gain access to tunnel 1 (the one Nox is working on).
The sequence now plays with you finding the semi-broken wall and looking for a way to open it. This is how the sequence plays for now:
There are still a couple of things that need tweaking and discussions to be had, but that is the gist of it.
Aine Lovia
Aine started work on the maintenance/electrician chibis. She made two versions - one with blue pants and another with orange pants. This is what she had:
LenChi liked the orange one better, as it's best in terms of readability. She also mentioned that it'd be good to have the female variant wearing skimpy outfits, so she asked Aine to give her shorts. Aine brought an important aspect: safety. So she had the idea of giving the female chibi a crop top and transparent pants.
These are the finished results for both female and male chibis:
Rokean
Rokean continues to work on Cypher's side quest, where you find her in hiding and help get rid of her tracking chip. Here are some dialogue choices as a little tease:
Hope you guys have fun meeting our Andro friend again!
Juno
Juno is still working on the tunnels that Desva is reworking. This is what he has:
LenChi and Desva gave some feedback regarding the holes in the first image. It felt a bit too much, but they thought that having something else make a path would still be good. He also had the idea of gas leaking out of the exits of the conveyor belts, which gets Zoey overwhelmed when pushed inside them. These are the updated versions:
He also made a concept of how to access the tunnels. Instead of being a semi-broken wall, having fused steel beams from a collapse might be a more plausible situation.
Since the nail salon entrance was moved next to the rubble, the rubble could not block it, so he came up with this solution while also playing with the lighting that would hint the player as to where to progress:
Bearcore
Bear has been doing a lot of writing lately, so he decided to flex his coding muscles a bit and gave his World-Space Blur idea a try:
He also tried the effect when traversing through the level, but didn't really like it:
LenChi had a small feature idea: a subtle button to hide the sprite on the side:
And he implemented the Upgrade UI:
He also added the tit job CG and its dialogues:
Aaaand the updated ass stretching CG:
Vils
She's still working on the flashing mini-game. She added a score screen at the end of the challenge run:
First completion gives you the perversion right away and notifies you that you completed it, even out of challenge mode.
Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :)
Regarding next update's release date, we don't have one yet. We'll post announcements on Steam, Discord, and Twitter once we know. We are working hard to have it ready soon, and appreciate your patience.
Don’t forget to come hang out with us in our Discord server, if you haven’t already joined! We always keep you up to date with the latest news and events if you have the Announcements role.
With Love, Anduo Games ♡
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