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Steam News10 April 20262mo ago

Anduo Report April 3rd, 2026

Reporting for lewduty! Last week we entered Early Access on Steam! 🌃 Play Third Crisis: Neon Nights - now in early access on Steam!

In this update2

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Full Third Crisis: Neon Nights update

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fixedReporting for lewduty! Last week we entered Early Access on Steam! 🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉Lenchi: Quick sketch for a more revealing variation of Zoey's outfit :3 top opened up, and short panties under the skirt removed: Steam post imageZoey went to the salon 💅 We now have: Space buns Steam post image Untied hair Steam post image Both combined: Steam post image Opened-up default top + legs without safety pants Steam post imageA shortened version of the coat, which is like a cool leather jacket Steam post image JustNox: Updated the rest of the rooms of the original layout. Not as much drastic changes here, but still added some details here and there Steam post imageSteam post image Here's progress on the second floor! Not as many changes here, mostly the corridors and entrance area. Rooms 201-204 have minimal changes, as I think they are fine as they are. Desva: Made the ad holograms jitter and move a bit: Simple visual effects to show that the charging station is busted: Aine Lovia: The enforcers on the train will be a different variation and we wanted to make that difference a bit more clear visually so Aine started working giving them pink glow for the helmet: Plan 3 evil scientists: Juno: The bottom 3 are meant to be placed partly over top-bits of walls (image 2) that's why they have more light hitting them from above compared to their counterparts the rest is as above meant to be placed in the middle of walls: An alternate way for these; having the lamps at fixed positions and just one sprite for the whole emissives per chunk: Bear: Forced blocker tutorial is now implemented:

Third Crisis: Neon Nights changes

fixedLenchi: Quick sketch for a more revealing variation of Zoey's outfit :3 top opened up, and short panties under the skirt removed: Steam post imageZoey went to the salon 💅 We now have: Space buns Steam post image Untied hair Steam post image Both combined: Steam post image Opened-up default top + legs without safety pants Steam post imageA shortened version of the coat, which is like a cool leather jacket Steam post image JustNox: Updated the rest of the rooms of the original layout. Not as much drastic changes here, but still added some details here and there Steam post imageSteam post image Here's progress on the second floor! Not as many changes here, mostly the corridors and entrance area. Rooms 201-204 have minimal changes, as I think they are fine as they are. Desva: Made the ad holograms jitter and move a bit: Simple visual effects to show that the charging station is busted: Aine Lovia: The enforcers on the train will be a different variation and we wanted to make that difference a bit more clear visually so Aine started working giving them pink glow for the helmet: Plan 3 evil scientists: Juno: The bottom 3 are meant to be placed partly over top-bits of walls (image 2) that's why they have more light hitting them from above compared to their counterparts the rest is as above meant to be placed in the middle of walls: An alternate way for these; having the lamps at fixed positions and just one sprite for the whole emissives per chunk: Bear: Forced blocker tutorial is now implemented:

Reporting for lewduty! Last week we entered Early Access on Steam! 🌃 Play Third Crisis: Neon Nights - now in early access on Steam! 🎉

Third Crisis Neon Nights

Lenchi

Quick sketch for a more revealing variation of Zoey's outfit :3 top opened up, and short panties under the skirt removed: Steam post imageZoey went to the salon 💅 We now have: Space buns Steam post image Untied hair Steam post image Both combined: Steam post image Opened-up default top + legs without safety pants Steam post imageA shortened version of the coat, which is like a cool leather jacket Steam post image JustNox: Updated the rest of the rooms of the original layout. Not as much drastic changes here, but still added some details here and there Steam post imageSteam post image Here's progress on the second floor! Not as many changes here, mostly the corridors and entrance area. Rooms 201-204 have minimal changes, as I think they are fine as they are.

Desva

Made the ad holograms jitter and move a bit: Simple visual effects to show that the charging station is busted: Aine Lovia: The enforcers on the train will be a different variation and we wanted to make that difference a bit more clear visually so Aine started working giving them pink glow for the helmet: Plan 3 evil scientists: Juno: The bottom 3 are meant to be placed partly over top-bits of walls (image 2) that's why they have more light hitting them from above compared to their counterparts the rest is as above meant to be placed in the middle of walls: An alternate way for these; having the lamps at fixed positions and just one sprite for the whole emissives per chunk: Bear: Forced blocker tutorial is now implemented:

Thank you for taking the time to read our biweekly neonletter. It would not be the same without you! :)

Source

Steam News / 10 April 2026

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